Author Topic: Aenea (award winning, casual D&D style PW)  (Read 6034 times)

Legacy_The Amethyst Dragon

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« Reply #30 on: February 05, 2012, 07:51:25 am »


               February 5, 2012

Still evolving.

Visible Item Alterations: The mystical modification boots (which have been in place for a long time for modifying the appearance of weapons, shields, helms, and cloaks) are getting replaced.  Gone will be the boots (along with their chat-window spamming and 34 required scripts), replacing them will be a set of magical crystals and a field of force that better displays weapons, shields and cloaks while browsing through changes with the simple click of a colored crystal (the entire new system of which runs on a single script!).

Bind Points: By player suggestion/request, bind points have been added to the game.  Simple stone circles a player steps into sets a bind point on that character.  The next time he/she logs in after a reset, the character gets sent to that spot when leaving the Astrol Conjunction (the OOC start area) instead of the inn.  A bind point can be erased with a simple chat line command at any time.

Evolving Corpses: Certain creatures have gotten new "remains" appearances.  The default "bones" left behind by undead such as skeletons have been improved, and demons now leave behind a slimy black mass with glowing red splotches (instead of the default brown bag).  A few more such improved "body bags" are in the works.

Project Reforged: With the latest hak update, smashing weapons have gotten a visible upgrade.  Maces, dire maces, quarterstaves, light hammers, warhammers, and clubs are now included in the visually enhanced weapons collection.

Double XP Day: For the next 24 hours or so, players that want to get away from hearing about the Super Bowl for a while can log in and earn 2x the normal XP.



Sample gmax screenshot of some new and old mace parts (with incorrect screenshot year listed):
'Posted
               
               

               


                     Modifié par The Amethyst Dragon, 05 février 2012 - 07:52 .
                     
                  


            

Legacy_The Amethyst Dragon

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« Reply #31 on: June 14, 2012, 08:00:28 pm »


               June 14, 2012

Several things going on with Aenea in the past few months.

IP Update: 68.3.186.90: 5121 - Yeah, this does happen every few months or more, depending on what my ISP is doing.  Comes of hosting on a home connection via cable.

Project Reforged: This project is still ongoing.  Players in Aenea now enjoy five of the eight parts of the project (chain weapons, chopping weapons, smashing weapons, reach weapons, and light blades).  Next up are the large blades, such as longswords and greatswords.

Spell Rescripting Project: All the spells in the game have now been rescripted.  There remains some minor bug cleanup, but the system is functional, which leads to...

Item Enchantement with Selectable Caster Levels: Spellcasters enchanting potions, scrolls, and wands can now select the caster level the finished item will cast at.  This affects things like spell durations and damage.  Every player-enchanted scroll, potion, and wand now has it's own appearance in inventory (so not all PC-made potions and wands looks the same), and the costs for scribing/brewing/imbuing are determined by the caster.

Out with the Halflings, In with the Fae: Never a fan of the term "halfling" (nor the FR term "hin"), I'm changing their racial name in Aenea to "fae".  They will be considered very distant relatives of the fey, but this won't change anything mechanically.  An optional dialog.tlk file is available for players that want the change to show up in all aspects of the game (just be sure to backup your original dialog.tlk file first!).

Bard Song Overhaul: All 14 bard songs (the original Bard Song and Curse Song, plus the 12 Aenea-specific ones) have been rescripted, standardized, and fully functional (including the ability to end a current song with a simple chat-bar command).  It's also just one script instead of 14 different ones.

NWN Player Appreciation Days: Aenea will be participating in this even this year.  Several more newbie-friendly areas will be added to the game, and there will be a long-duration event that may bring an end to a long-standing threat to the people of the world.  This cooincides with...

Aenea 6 Year Anniversary: June 16th marks 6 years that Aenea has been online as a PW.  In-game celebration will include the above-mentioned plot advancement, a 50% bonus to earned XP, and more limited-edition items available only during June 16-July 3.  Yes, two weeks instead of the normal one.
               
               

               
            

Legacy_The Amethyst Dragon

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« Reply #32 on: September 11, 2012, 08:27:23 am »


               September 11, 2012

It's been a while since i posted an update here.  Several things still going on, even if real life is slowing them a bit (moving to a new house, wife recovering from a car wreck, raising twin two-year-olds, etc.).

In the last few months:

Project Reforged: Aenea players are now enjoying the reforged "heavy blades" (such as longswords and greatswords).  Work is underway on the 7th part, with weapons like kamas and sickles.

Weapon Masters: Now get access to Epic Weapon Specialization when they get into epic levels.

New Spell: A new 9th level spell for sorcerers and wizards in Aenea, teleportation circle, allows for even easier group travel to distant places.

Dwarven Stonecunning: Extra bonuses for dwarves.  When underground (mines, caverns, and underdark areas), dwarves gain a bonus +1 to all saving throws (in addition to the normal bonus to spot/search).  At all times, they also automatically identify normal cut gemstones (as soon as they are acquired) and gain a +10% bonus to the Aenean gemcutting tradeskill.

Spell VFXs: Some spells (such as camouflage) get new visual effects, visible to players using NWNCX version 0.2.4 or later.

That's it for now.  Come on by and have yourself some fun exploring and meeting great players.
               
               

               


                     Modifié par The Amethyst Dragon, 11 septembre 2012 - 07:28 .
                     
                  


            

Legacy_icywind1980

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« Reply #33 on: September 16, 2012, 07:02:18 pm »


               Hello there!
I decided to try this out today and cannot seem to log in. I have downloaded everything and get no error message except for "Server has timed out".  I can connect to other servers and am online. Any suggestions?

I can connect up to the point where I've made my character and then it disconnects when I click play. I've also tried the direct connect to the IP but that just disconnects me with a blank error box and no message.

I am using a new computer with a new CD key- could this be causing an error? Do I have to come up wtih a new User name or can you unlock me somehow?
               
               

               


                     Modifié par icywind1980, 16 septembre 2012 - 06:08 .
                     
                  


            

Legacy_The Amethyst Dragon

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« Reply #34 on: September 16, 2012, 07:36:45 pm »


               Can you make a backup copy of your NWN/dialog.tlk file, then download the optional Aenea version?  It should then display text in that blank error box stating the reason you can't log in.  It might be as simple as using a CD key (perhaps the default one from gog.com) that's already been used by another player.
               
               

               
            

Legacy_icywind1980

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« Reply #35 on: September 16, 2012, 09:03:46 pm »


               I changed my username and was able to log in. For the record, I own - as in purchased - three separate copies of Neverwinter Nights over the past 10 years. I've been playing on a few different computers, since my first one died and then my laptop died. I'm at the moment playing on a borrowed computer with one of the CD keys I was smart enough to have emailed myself, as apparently the one I originally played with is lost to the mists. I find it a little offensive that you would suggest otherwise.

That being said, the mod seemed alright. My first thought was oh my goodness, am I ever going to get in the mod to actually play it? There were choices after choices to be made. Choose this, do that. Finally I got in the mod and found heaps of unusually colored buttons and item, and so much CEP everywhere. That's neither a bad thing or a good thing, but it was just very abundant. It seemed a little daunting to be honest. I do like what you did with the feats/subclasses. It was kind of interesting to see all the new feats I could choose from.

There were a few quests to do but they all seemed rather cumbersome and lengthy to get to. I stumbled upon a cave of goblins following some tracks and found that they all dropped gear but none magical. And they respawned too. Frustrating when you think you can just run out, but have to fight the same mobs again, after some devourer ate all of your food. So much for the realism you were trying to build when you need apparent 'tools' to harvest blackberries (what, my hands aren't good enough? I grew up on a farm and they sure were good enough back then) but have amazing reproducing goblins. Also, if you're not a rogue (or a class that takes rogue skills) you'll have difficulty with all the traps as well. (This is a nwn general gripe, not just your server) I never found it quite right that as a ranger, I can see the trap and I can even set one, but I can't disable it. What did I ditch class that day?
               
               

               
            

Legacy_The Amethyst Dragon

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« Reply #36 on: September 18, 2012, 10:30:31 pm »


               

icywind1980 wrote...

I changed my username and was able to log in. For the record, I own - as in purchased - three separate copies of Neverwinter Nights over the past 10 years. I've been playing on a few different computers, since my first one died and then my laptop died. I'm at the moment playing on a borrowed computer with one of the CD keys I was smart enough to have emailed myself, as apparently the one I originally played with is lost to the mists. I find it a little offensive that you would suggest otherwise.


Aenea uses a scripted security system (thanks, FunkySwerve!) that records your username & CD key into ther server's database, then blocks access if someone tries to log in with that same username and a non-matching CD key.

I did not know you had previously logged into Aenea.  I didn't recognize your username here, so I thought you might be one of the many newer players that did not know that the gog.com downloads all use the same CD key by default (unless you request a unique on form them after purchase).

That being said, the mod seemed alright. My first thought was oh my goodness, am I ever going to get in the mod to actually play it? There were choices after choices to be made. Choose this, do that. Finally I got in the mod and found heaps of unusually colored buttons and item, and so much CEP everywhere. That's neither a bad thing or a good thing, but it was just very abundant. It seemed a little daunting to be honest. I do like what you did with the feats/subclasses. It was kind of interesting to see all the new feats I could choose from.

Yes, Aenea does include a lot of options for new characters right off the bat.  Before entering the gamework proper, PCs pick language(s) known, a patron deity (the choice made during pre-login character creation isn't used in Aenea), subrace (again, things typed in during pre-login creation don't count), and possibly changes to character appearance.  After that, an initial level-up to 2nd or 3rd level gives you the extra feats.

Aenea uses colorized spell and feat icons.  And yes, since Aenea uses the CEP, there is CEP content spread around.  You'll also find a bunch of other non-default NWN stuff around too.  Don't be daunted by new content, it's what helps keep this 10 year old game alive. '<img'>

There were a few quests to do but they all seemed rather cumbersome and lengthy to get to. I stumbled upon a cave of goblins following some tracks and found that they all dropped gear but none magical. And they respawned too. Frustrating when you think you can just run out, but have to fight the same mobs again, after some devourer ate all of your food. So much for the realism you were trying to build when you need apparent 'tools' to harvest blackberries (what, my hands aren't good enough? I grew up on a farm and they sure were good enough back then) but have amazing reproducing goblins. Also, if you're not a rogue (or a class that takes rogue skills) you'll have difficulty with all the traps as well. (This is a nwn general gripe, not just your server) I never found it quite right that as a ranger, I can see the trap and I can even set one, but I can't disable it. What did I ditch class that day?

The initial quests are designed to lead new characters out away from the starting village, and most are not designed to be completed in a short session.

Aenea uses a spawn system that refills areas after they have been empty for some time.  The goblin caves consist of two areas, so if a PC is out of the upper, less populated for more than a certain amount of time, it will repopulate so that anyone else entering the area later will find goblins there.

Devourer beetles appear sporatically.  They are very inconvient when they eat your food.

The harvesting tool is a universal tool that works on all food sources.  It's not required (there are places to purchase food items), but is used to run 1/2 of the optional farming tradeskill (the other 1/2 is an enchanted shovel for planting food items that can grow into new food-producing plants).

Goblins are fond of traps.  If detected, most of them can be avoided (or even possibly jumped over with the "jump widget" .every PC gets when they enter Aenea).

Rangers, I think, may be good at spotting and setting snares, but they probably don't have the same training for safely disarming traps (just my opinion for why rangers don't get all of the rogue skills as class skills).
               
               

               


                     Modifié par The Amethyst Dragon, 18 septembre 2012 - 09:31 .
                     
                  


            

Legacy_The Amethyst Dragon

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« Reply #37 on: September 28, 2012, 12:14:53 am »


               Just a quick screenshot of a female fae (formerly called halfling) mercenary.  She just earned a brand new serrated bastard sword that almost sings going into battle.

Featured in the image: Aenea's transparent GUI, Project Reforged bastard sword models, an updated weapon VFX, and some other minor custom stuff in the quickbar.

'Posted

Full sized screenshot is also on the front page of neverwinternights.info.  Hey, if nobody else is sending in screenshots, I might as well post a new one myself.
               
               

               


                     Modifié par The Amethyst Dragon, 27 septembre 2012 - 11:16 .
                     
                  


            

Legacy_The Amethyst Dragon

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« Reply #38 on: October 17, 2012, 05:31:23 am »


               Another in-game screenshot.  Just a shot taken in a place called the Astral Conjunction...the OOC area everyone logs into when starting the game and after server resets.  The portal leads into the gameworld proper.

'Posted
               
               

               
            

Legacy_The Amethyst Dragon

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« Reply #39 on: January 03, 2013, 09:33:47 am »


               January 3, 2013

It's been a busy few months behind the scenes and in-game in Aenea...

Fae Adept: A new prestige class is in the works for fae (formerly called halfling) PCs.

NBDE Removal: This has been a very long project, but Aenea is finally getting rid of the last of the remnants of the NBDE system, which proved unreliable for this particular PW.

Quest System Re-Write: An all-new scripted quest system is in place in Aenea.  Many of the old quests have been converted over to the new system, and the system makes it easier to add new quests in the future.

Player Paging: PCs can now send an audible "page" to other PCs, alerting those who might be AFK or doing something in another window.

Reforged Ammunition: There's been a delay on the last part of Project Reforged (The Amethyst Dragon was burned out on model making), but it's recently restarted.  PCs can now get updated arrows and bullets.  Bolts (and slings, crossbows, and bows) will follow in the near future.

Project Q: Project Q is being added to Aenea.  Players will need to download the Project Q haks (version 1.5) in order to log in.

Cinder Troll Update: With the hak update, cinder trolls (an Aenean creature) are getting both a model and texture update.  The texture has been modified to remove many visible seams (a remnant of early model-making), and the model has been updated to give it horns, flames, and a dim dynamic light emitter...not only does the troll still glow in the dark, it now casts a faint light on it's surroundings.

'Posted
               
               

               
            

Legacy_Rolo Kipp

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« Reply #40 on: January 03, 2013, 03:13:46 pm »


               <collects some more lint...>

*gasps*
Oh! My! *keels over*
Troll... magnificent... oh... oh...

Re NBDE: Did you shift to nwnx, then?

<...in his beard>
               
               

               
            

Legacy_The Amethyst Dragon

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« Reply #41 on: January 03, 2013, 04:18:22 pm »


               

Rolo Kipp wrote...

<collects some more lint...>

*gasps*
Oh! My! *keels over*
Troll... magnificent... oh... oh...

Re NBDE: Did you shift to nwnx, then?

<...in his beard>

I like that troll, too.  That pic shows it's third incarnation in Aenea...cinder trolls were one of my first creature reskins a long time ago (the first one did not even glow).  Now that I know a little bit more about models and textures, it was due for another update.  The 2nd version was based on the Q troll as well, but did not have flames, horns, or a light emitter, and had some badly visible texture seams (mostly on the arms and legs).

I do use NWNX, but not for database capability.  95+% of all variables for PCs in Aenea are stored on each character via a "database item".  I've found this method very reliable and easy to work with.
               
               

               
            

Legacy_Rolo Kipp

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« Reply #42 on: January 03, 2013, 04:31:04 pm »


               <takes a few...>

That troll is simply gorgeous <he has skewed values>
The texture seams, the glow in the hands, a truly fine piece of art, my friend :-) <he wants something>
*shrug* Just a shining ;-) example. I will definitely be imitating you when I get around to the salamanders in Amethyst...

<...notes>
               
               

               
            

Legacy_T0r0

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« Reply #43 on: January 03, 2013, 10:28:02 pm »


               Holy crap !! That thing would scare the bejeezers outta me coming out of some lava..
I actually logged in to aenea for the first time a week or 2 ago. Very nice ! Even the sleeping anim was custom. Hats off to you AD !
               
               

               
            

Legacy_Elhanan

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« Reply #44 on: January 04, 2013, 04:41:32 am »


               Cinders are something fearful, but not nearly as bad as those immortal last words, "Beholders fly?"....