Author Topic: Aenea (award winning, casual D&D style PW)  (Read 6033 times)

Legacy_Elhanan

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Aenea (award winning, casual D&D style PW)
« Reply #15 on: January 10, 2011, 12:31:17 pm »


               New game semi-installed, and hope to visit kinda soon. I have to recall all the Tech/ Build/ NWN related things, plus remember to set aside the time for the needed downloads.

I will *wave* if I see you there!
               
               

               
            

Legacy_The Amethyst Dragon

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« Reply #16 on: January 10, 2011, 03:51:12 pm »


               

Elhanan wrote...

New game semi-installed, and hope to visit kinda soon. I have to recall all the Tech/ Build/ NWN related things, plus remember to set aside the time for the needed downloads.
I will *wave* if I see you there!


Looking forward to seeing you back in NWNland and Aenea.  Have fun!
               
               

               
            

Legacy_The Amethyst Dragon

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« Reply #17 on: January 24, 2011, 06:44:15 am »


               Some additions/alterations since the last update here:

- New evil snowman creature added to the game (that's what the picture above was from).

- Several new desert threats (such as the spiked cactus) and other model additions coming with the next update hak release (coming in a matter of days).

- New area cleared to make room for more player housing closer to the starting town.

- Added small xp bonus for identifying tracks that are found.

- Added the ability for PCs to change their voiceset from within the game (and added a reference to the website).

- Updated generic dye pots to properly work on cloaks (just like the magical dye pot that's been in-game for ages).

- Several other additions

- Updated polymorph other and shapechange spells to get rid of the conversation-based menu and replace it with VC commands to set options anytime (even in the midst of combat).  Full listing of possible forms are available on the website and ingame via VC command.

- Updated all polymorph options (via spells or Wildshape variants) to properly merge properties from worn armor, shields, and other equipped non-weapons onto the polymorphed form's creature skin.

- Updated polymorph forms and module so that changing into a demon shape means no penalties when in the Dark Realm.

- Updated NPC perception scripting so that a Bluff check combined with a magical disguise (via hat of disguise or polymorphing) can make similar NPCs non-hostile.

- Updated Planar turning to properly take into account the new Demon and Celestial racial types and the location of the turning (harder to turn demons in the Dark Realm, where they are natives).

- Multiple updates to existing spells.

- Added 11 new spells (and replaced 2 existing ones), many for clerics and druids:
'Posted Circle of Light Healing
Area effect cure light wounds (replaces healing circle).
Bard 5, Cleric 5, Druid 5
'Posted Circle of Moderate Healing
Area effect cure moderate wounds.
Bard 6, Cleric 6, Druid 6
'Posted Circle of Serious Healing
Area effect cure serious wounds.
Cleric 7, Druid 7
'Posted Circle of Critical Healing
Area effect cure critical wounds.
Cleric 8, Druid 8
'Posted Circle of Great Healing
Area effect heal (replaces mass heal).
Cleric 9, Druid 9
'Posted Grabthar's Hammer
1d8+1 bludgeoning damage, ranged touch (x3 damage on critical hit).
Sorcerer/Wizard 1
(yes, the spell's name is a small bit of humor added to the game, kind of like my wands of invisibility that are actually invisible in inventory)
'Posted Jade Moon
slashing damage in a path away from the caster
Cleric 7, Druid 7
'Posted Crashing Wave
water does bludgeoning damage along a path away from caster
Cleric 3 (Harcorth/Aquar), Druid 3
'Posted Earthen Fist
rock and dirt does bludgeoning damage along a path away from caster
Cleric 3 (Terris), Druid 3
'Posted Bone Throw
bone boomerang damages an undead target
Bard 1, Cleric 1, Druid 1, Paladin 1, Ranger 1, Sorcerer/Wizard 1
'Posted Water Throw
ball of water inflicts bludgeoning damage, extra damage against fire elementals
Cleric 2 (Aquar/Harcorth), Druid 2
'Posted Frostfall
a single target is turned to immobile ice
Druid 8
'Posted Tornado
conjures a tornado that moves around destroying things
Cleric 9 (Borzig/Typhis), Druid 9

In Progress:

Magic spells scripting overhaul - Still working on recoding all of the spells in the game in between bugfixes, additions, updates, and...oh, yeah...raising 4 kids (AD be a stay at home dad/dragon).  I figure I'm somewhere between 50% and 75% done with the spells, and will be revamping the Player Item Enchantment System once all the spells are done (so that scrolls, wands, and potions can have true assigned caster levels).

On the horizon...
- Updated quest system for streamlined scripting, better bookkeeping, and faster quest additions.
- Updated item appearance crafting system.
- Additional areas for exploration/adventure.
- Additional new art resources (creature/item/vfx/tileset/placeable models, icons, etc.)
               
               

               


                     Modifié par The Amethyst Dragon, 24 janvier 2011 - 06:47 .
                     
                  


            

Legacy_The Amethyst Dragon

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« Reply #18 on: March 01, 2011, 07:12:17 am »


               Aenea is still growing and evolving.  Real life has been interfering with adding a lot of new things, but the last month has given Aeneans:

- an improved Icereach, with icicles, icebergs, huge pieces of ice looming overhead, and even (thanks to a new tileset) icy caves cut and melted directly into the glacier (instead of in the rock under it).

- continued updates to spell scripting system

- new market area in the starting town, from a player suggestion

- multiple bugfixes

- minor random encounter adjustments

- a new island in the demonic Dark Realm to explore

- a change so that magical AC bonuses on most weapons are now considered shield bonuses (rather than deflection)

- lots of other minor updates and changes

- a spiffy new Hall of Fame award for the Scroll Icons: Colorized (Generation 2) package.
               
               

               


                     Modifié par The Amethyst Dragon, 01 mars 2011 - 07:15 .
                     
                  


            

Legacy_The Amethyst Dragon

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« Reply #19 on: April 08, 2011, 01:10:10 am »


               Lots of behind the scenes code work going on, with bugfixes and some encounter adjusting.  No major features added in the last month, so here's some screenshots of some features of Aenea.

The first shows off some of the nice Aenean wizard staff parts and the two moons of Aenea (which move across the sky and change phase as game time progresses).

The rest of the pictures are showing off some of the additions made to the Icereach areas in a recent hak update.

'Posted

'Posted

'Posted

'Posted
               
               

               
            

Legacy_NWN DM

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« Reply #20 on: April 10, 2011, 08:38:40 pm »


               Anyone who is a custom content junkie should try this place out, if the screenshots are anything to go by.
               
               

               
            

Legacy_The Amethyst Dragon

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« Reply #21 on: June 04, 2011, 08:25:31 pm »


               June 4, 2011 (going to start adding dates to my posts, since this forum doesn't)

Here's some updates from the last month (or two).

NWN Podcast, Episode 142: The World of Aenea is featured in the latest episode of the only Neverwinter Nights Podcast. {link} 'B)'

Poison Items: Poisons now have their own item type and brand new icons, so they will no longer all look like the same tiny green vials with a little skull on top.

New Plant Creatures: Coming soon, the topiary guardian models have been added to the hak files, so some more plant creatures will soon be added to various encounters and druids will be able to summon a few plant-based creatures with several of the summon creature spells.

Soulfire Warrior Update: Rather than just the previous blue, the sword and armor of Soulfire Warriors is now alignment-based.  Good characters will still summon the blue blade and armor, while neutral Soulfire Warriors will get green and evil ones will get red.  The color of the glowing eyes changed as well.

Masks: The commands to add facial veils have been updated, and two new masks have been added for PCs (the tiki mask and the skull half-mask).

Magic Missile: Spellcasters (both PC and NPC) now have 116 options for the appearance of their magic missiles.  PCs can pick their desired missile appearance and projectile path (straight or arcing ballistic), while NPCs and spellcasting items have theirs set in the toolset or determined randomly.  This change has been in for several months now.

Background work: Still working on lots of stuff in the background (bugfixes, script optimizing, laying out frameworks for quests and various items/NPCs/areas).
               
               

               


                     Modifié par The Amethyst Dragon, 04 juin 2011 - 07:41 .
                     
                  


            

Legacy_TSMDude

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« Reply #22 on: June 04, 2011, 08:28:11 pm »


               

The Amethyst Dragon wrote...


Magic Missile: Spellcasters (both PC and NPC) now have 116 options for the appearance of their magic missiles.  PCs can pick their desired missile appearance and projectile path (straight or arcing ballistic), while NPCs and spellcasting items have theirs set in the toolset or determined randomly.  This change has been in for several months now.

 Wher eyou able to change any other spells like that? i am working on seeing how to do a Spellsemitacs thing so a player can choose to have thier spells look like snakes or what not...

Would love to see this and would gladly trade anything i have if anything i had I had not stolen from you already...unless you want my dog...I will send her poste haste!
               
               

               
            

Legacy_The Amethyst Dragon

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« Reply #23 on: June 04, 2011, 08:59:38 pm »


               

TSMDude wrote...

The Amethyst Dragon wrote...
Magic Missile: Spellcasters (both PC and NPC) now have 116 options for the appearance of their magic missiles.  PCs can pick their desired missile appearance and projectile path (straight or arcing ballistic), while NPCs and spellcasting items have theirs set in the toolset or determined randomly.  This change has been in for several months now.

 Wher eyou able to change any other spells like that? i am working on seeing how to do a Spellsemitacs thing so a player can choose to have thier spells look like snakes or what not...

Would love to see this and would gladly trade anything i have if anything i had I had not stolen from you already...unless you want my dog...I will send her poste haste!

I have not changed any other spells to behave in this way.  In my PnP game, I've always had it so a caster could pick their magic missile projectile appearance when they learned the spell, so this was the only such spell I altered for my PW (for my personal taste, the default projectiles are too flashy for a 1st level spell).  It involved edits to both spells.2da and the magic missile script (and the making of multiple new vfx models).

Other spells I may have altered the projectiles for (such as fear or flesh to stone), but PCs don't actually decide on those changes, as those are made at the 2da level.  I didn't feel like altering each individual spell script in the game just for this cosmetic functionality.

As far as the dog...no.  I've got one already, and wouldn't want the extra work (and property maintenance, and vet bills) that would come with another.  Plus, if it's one of those little yip dogs, my cat would probably just eat it anyway.
               
               

               
            

Legacy_TSMDude

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« Reply #24 on: June 04, 2011, 09:03:35 pm »


               How dare you Suh...insult my doggie. I play Stouts not elves so would never have a small doggie. I have vicous pit bull named Bella who has killed several small stuffed animals and contuines to rule over any lap unlucky enuff to appear in her presence.

Who just walked by and my daughter painted Bella toe nails green again....sighs....
               
               

               
            

Legacy_Elhanan

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« Reply #25 on: June 05, 2011, 06:59:09 pm »


               Just to interject a little from a fans perspective...

AD, Staff, and forumites managed to aid this Ancient gamer into returning to the PW. In the few months I have been practicing, I have noted the following (some also heard on the aforementioned poscast):

* My Druid on walkabout does not have to sprint all the time as Hostile critters and beasts become Neutral in his prescence; no spell needed.

* Orcs are to be feared; more so than most Drow, and now have mounted troops with very courageous horses.

* Other players have added areas to the game, and have been welcomed to offer further suggestions.

* Bonuses have been implemented for those willing to stay a Pure class; some minor bonuses for those only using two classes instead of three or even four in one likes the semi-classes.

* Many of the custom work has been offered to the community via the Vault; much of which has garnished HoF recognition. While I am not a Builder, I do luv my Wings of Flight, Helm of Disguise, and Boots of Springing & Leaping (ie; faster; not Hasted). List is longer than I can recall.

* A listening ear and patience.
               
               

               
            

Legacy_The Amethyst Dragon

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« Reply #26 on: June 15, 2011, 10:00:03 pm »


               The World of Aenea: Celebrating 5 Years Online!

On June 16, 2006, the World of Aenea PW went online for anybody to log in and play.

Inthe last 5 years, over 1,800 people have logged in to try it out, and an awesome community of players has come together to help the game grow. Lots of custom content has grown out of development for Aenea, some of which has been publicly released here on the Vault (winning 17 Hall of Fame awards so far), and more is always on the way for players. Player suggestions and feedback get used all the time to add or improve the gameworld.

For this week-long celebration (running June 16 - June 22), several things will be added to the game:
- A traveling merchant will be set up in the Leaf Market (in the starting village), with limited edition objects for sale.
- Characters will be able to hunt down five mystical crystals (redeemable after the end of the week for various upgrades to their magical items).
- There will be a 50% increase in general XP gains for the week.
- Some new monsters will be showing up in some random encounters (geared toward different character levels).

If you want to join in, you are welcome to stop by (or return, if you haven't been here in a while).
               
               

               


                     Modifié par The Amethyst Dragon, 15 juin 2011 - 09:00 .
                     
                  


            

Legacy_The Amethyst Dragon

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« Reply #27 on: July 07, 2011, 08:58:43 pm »


               July 7, 2011

There's still development going on in Aenea, even in the midst of Arizona's 110+ degree (F) temperatures.  New/updated in the last month:

hak/tlk file update: Newest version was just uploaded late last night, and is now live on the server.

Detect Evil: The paladin's ability to detect evil creatures has been updated.  It no longer takes 3 rounds of concentration and gives results in the combat info window.  Instead, the locations of evil creatures are now marked for a short time by a visual effect only the paladin can see.

Shelter from the Sun: In addition to getting a notice in the combat info window when they are near the entrance to shelter from the sun, vampires, shadow children, and drow also now see a brief visual effect at or near that entrance.

Less Booting, More Playing: Letoscript has been mostly phased out of use (except for changing voice sets).  Ability, skill, feats, and other character file adjustments are now made without having to boot a character from the game and have them log back in.  This applies to the Dragonsoul prestige class, the War Hulk semi-class, subraces, the tome of intellect and similiar books, and more.

Boot Messages: If your character is booted for some reason (such as a server reset or you've chosen to retire a character), the game should now show the reason in the message box you see in the game client, so you are not left wondering.

Barbarian Rage: The Strength and Constitution increases from barbarian rage now ignore the "+12 enhancement" cap, stacking with magical equipment and spells that increase such scores.

Languages: Scripting updated with new functionality.  Translations appear as tells (in the chat window) to those that understand the spoken alternative language, rather than as text that can get lost quickly in the combat info window.

All-Weapon Update: Weapons with certain properties get a visual upgrade with the newest hak.  Thanks goes out to PLUSH HYENA of DOOM for the inspiration on this one.

Ranger Spells: Rangers now have access to jump, charm person or animal, owl's wisdom, and repel vermin.  They also get a new ranger-only spell called dragonbow (a 4th level spell that adds attack bonus, mighty, and Str increase properties to his/her equipped longbow or shortbow).

New Weapons: Kamas get a little love in the form of some variety.  New options starting to appear in-game are the katar ("punch dagger") and war fan.

'Posted
(click image for full-sized version)

That's all for now! More is always in the works.
               
               

               


                     Modifié par The Amethyst Dragon, 07 juillet 2011 - 08:03 .
                     
                  


            

Legacy_The Amethyst Dragon

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« Reply #28 on: August 23, 2011, 05:49:48 am »


               August 22, 2011

Changes today and since the last post here...

Big hak file update for Aenea, with lots of new content for me to build with:
- Rocky Mountains tileset (by lord rosenkrantz)
- Desert Combo tileset (by Pasilli, 95% retextured by The Amethyst Dragon)
- Wild Woods tileset (by _six, minor color adjustment by The Amethyst Dragon)
- Crystal Forest tileset (retexture of _six's Wild Woods for a specific location in Aenea)
- several new inventory type items
- multiple new models for various uses (such as caves, a mine, and a waterfall for the new Rocky Mountains tileset)
- select creatures and placeables from Project Q (I'd use the entire package, but it conflicts too much with my own haks and CEP)

Area Remakes: The various Crystal Forest areas have been remade with the two new forest tilesets.  Much more immersive than before.  The exterior and interior of the Crystal Tower have also been redesigned.

Additional Weapon VFX: The new weapon visuals have been added to the game.  They are visible to players using NWNCX v0.2 (Neverwinter Nights Client Extender).  Some are already available to players in-game after visiting Spectra's shop in Calithia.

Paladin Summoned Mounts: These now have different appearances based on the level of the paladin.

Blackguard Summon Mounts: If a paladin in Aenea becomes a blackguard, the summon mount ability will call up a mount with a different appearance (based on the level of the blackguard).

Languages Update: PCs can now teach the additional languages they know to other PCs.

Spell Updates: rolling thunder and path of fog updated to be easier to use and less prone to issues related to their durations.  The contingency spell has been updated to show a visual effect while the caster is protected, and more information is available about it to the caster while it's in effect.

Feat Update: Fleet of Foot changed to an automatic speed increase rather than an "activated" one.

Animal Companions: Like familiars, casters with an animal companion now automatically affect the companion when casting certain spells on themselves (spell sharing).

Level-Up Scripts: Recoded from the ground up to be more efficient and to eliminate any possible issues based on rare build choices.

Blackguard Changes: Changes to a character's class abilities more pronounces if taking on the blackguard prestige class.  Paladins lose can no longer cast their paladin spells, druids can't cast druid spells (both of these are granted directly from a deity the PC isn't a follower of after taking blackguard).  Lay on of hands heals undead and the blackguard, harms others.  Paladin remove disease becomes cause disease ability.

Other module-level changes as well (these happen all the time).

We're still growing and evolving. ':wizard:'
               
               

               
            

Legacy_The Amethyst Dragon

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« Reply #29 on: December 18, 2011, 04:39:52 pm »


               December 18, 2011

Just a few of the updates from the past few months.

New direct connect IP: 70.190.81.20:5121

Updated "body crafting" service: Shada's Alterations in Macedone now does a short preview when changing head models, with a new command to make the change permanent.  Also fixed a minor bug related to half-elves that use an elven body appearance.

Updated bless and prayer spells: bless now has double effectiveness on targets with the same patron deity as the caster, while prayer has triple the effect in the same circumstance.

Color Palettes: Optional updated color palette override added.  This adds more "scaly" skin colors, adds some "shininess" to hair colors that didn't have it, adds a "rainbow" color to hair, cloth, and leather palettes, and adds a "Teshian steel" (like Damascus steel) texture to the metal palette.

Astral Conjunction: Remade initial area with a brand new "astral plane" tileset, skybox, and glowing path placeable.  Looks great with unlocked camera angles.

Weapon Upgrade: Started out a new project with brand new weapon models (with all new textures), upgrading existing default models (and inventory icons) and adding more.  Covered so far: chain weapons and axes (minor bug with axe icons to be fixed with next hak update).  Versions of these will be released on the Vault after they've been used in Aenea for a while.  More upgraded models in the works.

Screenshot goodness from the toolset and in-game with a simple test module:
'Posted'Posted
               
               

               


                     Modifié par The Amethyst Dragon, 18 décembre 2011 - 04:45 .