The World of AeneaGameSpy category: PW Action
Server name: The World of Aenea
Module name: Aenea PW v100
Direct connect: see website
Required hakpaks:
-
CEP 2.4-
Project Q 1.5 -
Aenea HaksRequired game version: NWN + SoU + HotU 1.69
Optional downloads: Community Music PackAenea specific dialog.tlk file
Aenea specific color palette files
Game Type: Mixed Action and Role-Play (Casual D&D)
Difficulty: D&D Hardcore
Treasure/Magic Level: Medium/High
Levels Played: 2-40
Maximum Players: 20
Vault Type: Server Vault
Enforce Legal Characters: No
Item Level Restrictions: Custom ILR script in use
Player vs. player: Limited to one arena area
Web Site:
www.amethyst-dragon.com/nwnThe World of Aenea is a PW set in a custom campaign world, with no ties to the Forgotten Realms. It features its own deities and flavor, and the game is intended to have a feel closer to Pen & Paper D&D than a normal NWN game. It's often an action-oriented game, with role-play initiated and controlled by players (although it's nice if players aren't obvious about meta-gaming around others in order to help the immersion of those that do want to role-play).
Aenea is supposed to be a challenging, yet rewarding experience for players. Spellcasters must be careful when casting spells, since area spells could hurt them or their allies as well.
Orcs control a vast empire, and even lowly
goblins have scavenged enough gear from lesser-skilled people to pose a challenge to most beginning characters.
The world features
124 new spells,
new feats (including 12 new bard songs),
new monsters, its own pantheon of
20 deities, brand new item types and appearances, and custom content that has won
18 NWVault Hall of Fame awards (including one for the gameworld itself). Aenea has even been the subject of the first of BeyondThePale's
Three Hour Tour articles and four
NWN Podcasts (episodes 142, 155, 171, and 177).
A list of some of the notable
custom content created for the players of Aenea:
*
Project Reforged, replacements for every default NWN weapon
* Visible
headbands of intellect and eyes of charming*
Colorized Icons and Tranparent GUI*
1,220,376 New Wands (wand parts)
*
1,243,304 New Rods (rod parts)
*
Potion Bottles (77 original creations, now in the CEP)
* Cloaks (40 original designs,
some now in the CEP)
*
hat of disguise*
tenser's floating disc spell
* Improved Magical Ammunition (
new icons that actually look magical in the inventory)
* Item Creation Feats (Enchant Arms & Armor, Forge Jewelry, Enchant Items) for the Player Item Enchantment System
* Granted Spells (for clerics, replacing default domains)
* New
cestus weapon type
* New, varied
containers (for keeping inventory organized)
* 8 new Aenea-specific prestige
classes (Acrobat, Animator, Dragonsoul, Farstep Master, Firestarter, Ironheart, Soulfire Warrior, Warblade)
Almost all scripting done in the game is written specifically for Aenea (save for a modified SiliconScout's Treasure Spawn System, a heavily modified Markshire Portable Persistent Chest System, and a modified version of the CEP
Sparky Spawner system).
Besides overhauling spells, scripting has been used to work in several custom systems:
* Rest/Sleep System (with food with various properties, dreams, and items that can affect it)
* Piety and Deity Favor System (PCs can sacrifice items, gold, and enemy remains to earn "points" with their patron deity, use to get favors later)
*
Subrace System (custom system with 17 subraces)
*
Variable Chat Command System (uses chat bar commands for dozens of different functions)
* Player Item Enchantment System (uses 3 new item creation feats and the chat commands so PC spellcasters can make much more than just wands, potions, and scrolls).
*
Selectable Caster Levels for PC-enchanted wands, potions, and scrolls
* Player Crafting System (craft masterwork and enchantable items, modify existing items)
* XP Debt System (PCs never lose levels from death, undead, etc.)
* Player Reward System (dedication to a character is rewarded in-game with xp, gold, minor items, or even custom items)
* Semi-class System (5-level scripted "limited-prestige classes" open to almost any character)
*
Ioun Stone System (custom system that uses a conversation-based menu and ioun stone models derived from BigfootNZ's work)
*
Tradeskills (various skills that improve with use rather than levels)
Player
suggestions are always welcome, and many end up being used to enhance the game for everyone.
Most importantly, Aenea has very friendly and helpful players that make the game something to look forward to. Each unique personality helps to shape the world and keep it alive and growing.
If you think you might be interested in experiencing the World of Aenea, stop by the web site to look around and learn more. If you haven't visited in a long time, a lot has been added and changed over the
7 years the server has been online.. Both the main site and the forum are filled with useful information (including a buried clue to get through the Trackless Path!).
We look forward to seeing you there!
Modifié par The Amethyst Dragon, 25 octobre 2013 - 05:13 .