ShaDoOoW wrote...
Re-using TLK lines doesnt solve the issue I had in mind which is that those without the changed TLK sill be gibberlish instead.
I wasn't planning on changing TLK in the first place.
EDIT: just realized my new idea has the same downside as yours as its a combo of both my and yours idea (make caster lvl at 40 by default and then decrease it via script and SR increase effect on monsters) so I will stick with current solution
You do realize your current solution would still have issues with creatures with both a SR increase effect and an SR decrease effect.
What is very time consuming and may require many computers to accomplish is to try to locate the local integer on a creature that stores the caster level (due to the way caster level works, I'm pretty sure it is done this way). Once the local integer is located, all one has to do is use SetLocalInteger() and the whole caster level issue is solved.
Modifié par WhiZard, 24 août 2011 - 08:58 .