GhostOfGod wrote...
This might be a bit of a sloppy
approach but would it be possible to spawn an invisible creature at the
PCs location and then have the PC cast a fake spell and the invisible
creature cast the actual spell? Then just destroy the invis creature
after the spell is cast? Just an idea. Haven't actually tried
it.
I cannot see how this solves anything. Except this its extremely lame solution, pardon me for that expression but since you can adjust the caster level in script like I did (with only one downside which is very rare to occur) using some kind of faking via invisible creature is just useless. Except the issues WhiZard already stated Im not very sure how would you synchronize it so it would look as real spell + spawning invisible creature every time... baad
WhiZard wrote...
I was claiming it to be the only way to adjust caster level in all respects.
And this claim is wrong too. There is much more solutions, I just realized another one and Im pretty sure NWNX can do this too.
Re-using TLK lines doesnt solve the issue I had in mind which is that those without the changed TLK sill be gibberlish instead.
Giving special abilities to the monsters on skin or other item seems very user unfriendly to me and I doubt that AI can even use them and if does that definitely not the same way as before as item powers are later in AI code.
If you use it for specific purpose like item caster level it might be a good solution. But it cant be a solution for monster's special abilities.
EDIT: just realized my new idea has the same downside as yours as its a combo of both my and yours idea (make caster lvl at 40 by default and then decrease it via script and SR increase effect on monsters) so I will stick with current solution
Modifié par ShaDoOoW, 24 août 2011 - 01:37 .