The meshes I'm working with have alternate sets of textures (IE normal and snow). I assume that I would need to set up two different mdls and there's no way to swap textures out on a single mdl with scripting?
There would be a way, but it's quite sophisticated, and I don't think it's worth the trouble (compared to adding two distinct placeables instead). It could be achieved through the "on" and "off" animations of your placeable.
For academical purposes, you would create your placeable to include the two textured versions at the same time. With the "off" animation, you would show the non-snowy geometry and the snowy geometry would disappear far under ground. Vice-versa with the "on" animation. Unlike doors, PWKs cannot be animated (to my knowledge), so the non-snowy and snowy versions would need to have the same ground geometry of course.
It's far easier, and just as efficient in most situations, to just script this behavior with two distinct placeables.
Using a walkthru I set up a dummy object, added the pwk extension to it, gave it the placable proprty and assigned a plane to it to actually set the walkable area. Can you assign more that 1 plane to the dummy to have more control over blocking areas of the mdl?
Placeables can only have one PWK, and it has to be a flat plane too (again, to my knowledge).
Last, some of the mdls I'm converting have common, shared textures (IE two bushes using the same leaf texture) . Would there be a problem in game with this - do I need to rename the shared texture to different unique names so that each mesh has its own version of the texture?
No, you're actually quite encouraged to reuse the same textures whenever they exist. Unless really justified, it's quite bad practice to rename textures, creating duplicate versions.
Also, please don't forget to set "use" nodes, and (ideally) destroy animations, if your placeables justify it. I had to discard so many nice looking placeables (containers mostly, but also siege weapons and various other furniture) because once set to "useable", they couldn't really be used in game.
Good luck to you.
EDIT : Zwerkules just beat me to it again
. Please forgive my lazyness in not editing my post ^.^
Modifié par Nissa_Red, 28 février 2013 - 03:56 .