Kolbarten wrote...
I tried to find the procedures to reset factions on the forum, but couldn't find it. Could you please point me the post, or at least where else can I find this procedure?
I use to know how to do it with the Chooser in the DM Client but forgot. You can experiment with it much as I had if you like. I seldom have used it myself except to locate certain items in the current game. A l-o-o-o-n-g time ago.
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However, you can use the console command
## dm_setfaction <faction name>where <faction name> can be hostile, defender, merchant, commoner or pc
Note: <merchant> should work fine for henchmen since that is their default faction. BTW, ignore the delineating brackets when typing in the names.
Once you've typed the command & faction and pressed [ENTER], you'll get a target cursor which needs to be clicked onto the NPC which is hostile. If you are paused, you can change all the NPCs you want (by retyping the same command, targeting & clicking each) then exit Debug mode and play with the modified setting.
This will only work if the NPC has truly gone hostile (red), though. Otherwise, your toon must get killed and respawn to reset the factions back into their original reputation relationship (at least it works this way in the OC). This second situation (the non-red one) can occur if your PC accidentally attacks a henchman while it is not a member of your party. It won't turn red but will attack your PC. In some environments, you can just kill them and resurrect them but this dynamic varies from content to content.
TBH, though, your description of the anomaly above would cause me to re-install the entire shebang. It seems very funky to me and I have never read about anything as bizarre as this occurring on anyone else's game. But you would know better than I if it is that annoying.
Modifié par HipMaestro, 01 février 2012 - 11:01 .