I haven't made a systematic study, but as a player I'd avoid save/load
- during conversation
- when NPCs are acting out a scene
- when companions are standing ground
The latter is a known engine bug, not confined to ADWR.
As a builder, there are things I ought to do, but sometimes forget:
- use cutscenes when appropriate
- reboot custom walkwaypoints etc on load
- force mission critical conversations
-
horse issuesPlayers really can't be expected to know when bugs might arise from this. I tend to save often, using at least three save files in rotation, so that I can get back to (last save - 2).