Author Topic: CopyItem makes the item loses its properties  (Read 567 times)

Legacy_Wallack

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CopyItem makes the item loses its properties
« on: April 19, 2016, 11:36:17 pm »


               

Hi.


 


I have a random item generator.


 


I create an item, then I change its appearance via script and then I add some properties randomly to it.


 


I create those items directly in a vendor's inventory. The problem is that after changing the appearance of the items (weapons) they appear splitted in different pages, let's say I created 10 items, then the vendor might have 6 different pages, most of them with only one item.


 


No problem here, I create a new vendor object and copy the items from one vendor to another and then destroy the original one.


 


This way I can have the items sorted and looking like a normal merchant.


 


Problem is as the items were generated randomly they lose all the properties when using CopyItem.


 


Is there a way to prevent this? I'm not talking about the local vars or the flags I'm actually talking about magic items becoming vanilla items.


 


Thanks.