I'm setting up HCR2 (v1.5)... In the Bleed subsystem config script, h2_bleedsystem_c, there is a line I don't quite understand:
float H2_STABLE_DELAY = HoursToSeconds(1);
The comments say to adjust this based on the module's Real-Minutes-Per-Game-Hour setting (default: 2min/hr) based on the formula: [Minutes per hour] * 60 seconds = HoursToSeconds(1)
Since I've adjusted the default module's time from 2 to 4 mins per game hour, should I set this line to read HoursToSeconds(240) [4 * 60], or should it be HoursToSeconds(2) [double the default], or HoursToSeconds(4) [the Min/Hr setting I've chosen]?