Author Topic: iprp_skillcost.2da ?  (Read 508 times)

Legacy_azaz1234

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iprp_skillcost.2da ?
« on: March 26, 2016, 02:28:36 am »


               

i want to modify the cost progression for skill bonus item properties. itempropdef.2da lists the 2da concerned as iprp_skillcost.2da. however, no matter what i change in that 2da, the cost progressions don't change. it's as though the values in the 2da have absolutely no effect whatsoever.


 


each time i make a change to the 2da, i place the modified 2da into /override and note the new prices and take a look at the costs in the toolset, using the std 'watchman's helm' as my guinea pig. i change the bonus values from +8 to +10 and note the new costs. the changes in item costs never change from one round of testing to the next. i've tried modifying both the cost and value columns together, using the same approach used by the original 2da. i've also tried modifying only the cost column, and only the value column. i've increased the rate of progression to a constant 5 or 10 per line. i've set all values to '1'. no matter what i change in the 2da, nothing changes in the cost adjustment progression.


 


does anyone have any experience w/this ?  have you managed to get it to work ?  if so, what did you do ?



               
               

               
            

Legacy_WhiZard

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iprp_skillcost.2da ?
« Reply #1 on: March 26, 2016, 03:29:08 am »


               

First, you will have to close and re-open your Toolset for 2da changes to take effect.  You appear to have the correct 2da (itempropdef.2da directs you to line 25 of iprp_costtable.2da which is iprp_skillcost.2da).  I do not know the difference between the cost and value column (perhaps one for price, and one for priority in case of multiple?).



               
               

               
            

Legacy_azaz1234

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iprp_skillcost.2da ?
« Reply #2 on: March 27, 2016, 03:09:12 pm »


               

yes, i was closing the toolset each time, and re-opening.


 


i did figure out what the problem was, though. i was using the 'watchman's helm' as my guinea pig. given the item's resref, i think that helm was created in an earlier version of nwn, most likely w/the oc. in any case, it wasn't using the skills cost table for its properties, it was using iprp_bonuscost !  so it was normal that the changes i was making to the skills cost table weren't reflected in the skills cost progression for the item when i changed the bonus values. but if i actually deleted the item properties, then re-added them, the toolset used the current [hotu] skills cost progression, and i could see my changes.


 


thanks much for the reply. '<img'>



               
               

               
            

Legacy_Shadooow

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iprp_skillcost.2da ?
« Reply #3 on: March 27, 2016, 05:13:23 pm »


               


yes, i was closing the toolset each time, and re-opening.


 


i did figure out what the problem was, though. i was using the 'watchman's helm' as my guinea pig. given the item's resref, i think that helm was created in an earlier version of nwn, most likely w/the oc. in any case, it wasn't using the skills cost table for its properties, it was using iprp_bonuscost !  so it was normal that the changes i was making to the skills cost table weren't reflected in the skills cost progression for the item when i changed the bonus values. but if i actually deleted the item properties, then re-added them, the toolset used the current [hotu] skills cost progression, and i could see my changes.


 


thanks much for the reply. '<img'>




basically the old property is using old parameters and cost, although the cost is recalculated ingame, at least should be


               
               

               
            

Legacy_KMdS!

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iprp_skillcost.2da ?
« Reply #4 on: March 27, 2016, 06:43:13 pm »


               

Changes affecting items will affect any items newly created from within the server, not an existing one in you inventory on your PC when log in. Those items retain their original values.