Author Topic: beyond -10  (Read 556 times)

Legacy_azaz1234

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beyond -10
« on: March 02, 2016, 07:12:18 pm »


               

i'm interested in developing a constitution-based death system where low-con characters die before they bleed out to -10 and high-con characters can continue bleeding out after hp drop to -10. got the low-con end handled fine, but everything i've tried so far for high-con characters has been ineffective against the -10 limit. haven't been able to find anything i could use in nwnx either [but may have missed something]. anybody have any ideas ?



               
               

               
            

Legacy_henesua

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beyond -10
« Reply #1 on: March 02, 2016, 07:34:05 pm »


               

the death event occurs at -10. it is hardcoded as far as i am aware.



               
               

               
            

Legacy_meaglyn

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beyond -10
« Reply #2 on: March 02, 2016, 07:59:12 pm »


               

Using a bleed systems you can control how often it fires, or how often it actually decreases hit points and adjust this rate based on the constitution. That would have the effect you want.  e.g. 2 HPs per round, 1 HP per round, 1 HP per 2 rounds etc...


               
               

               
            

Legacy_azaz1234

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beyond -10
« Reply #3 on: March 02, 2016, 09:57:51 pm »


               


the death event occurs at -10. it is hardcoded as far as i am aware.




that's what i was afraid of. thanks for the confirmation, 4 eyes better than 2.


 




Using a bleed systems you can control how often it fires, or how often it actually decreases hit points and adjust this rate based on the constitution. That would have the effect you want.  e.g. 2 HPs per round, 1 HP per round, 1 HP per 2 rounds etc...




what a great idea, thanks !  that should work fine.