Author Topic: make feats go faster ?  (Read 391 times)

Legacy_azaz1234

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make feats go faster ?
« on: December 07, 2015, 05:20:49 am »


               

i'm experimenting with on-demand actions for some of the player tool feats and i've run into a roadblock. regardless of how i set the spell casting times in spells.2da for the feat's impact script, i still run up against the '6 second rule' -- i.e., the character sits there bobbing back and forth until the round timer expires, and only then executes the feat i'd called several seconds before. the behaviour i'm looking for is similar to 'taunt' or 'animal empathy', where the player can activate the feat several times in a few seconds, and the script [or engine] responds immediately, possibly telling the player that the feat can't be activated more than once every t seconds. i think there must be a simple way to do this that i've overlooked, but can't find it. anyone know how to do this ?


 


thanks !



               
               

               
            

Legacy_Failed.Bard

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make feats go faster ?
« Reply #1 on: December 07, 2015, 05:42:46 am »


               

If I'm remembering right, you set the "ReqAction" column to 0 to make it an instant use feat.


 


edit:  I forgot to specify, you change that in feat.2da



               
               

               
            

Legacy_azaz1234

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make feats go faster ?
« Reply #2 on: December 07, 2015, 07:25:43 am »


               

excellent !  yes !  thanks, that was it.