Author Topic: Vuldrick's Werewolf Subrace fix anyone?  (Read 439 times)

Legacy_Who said that I

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Vuldrick's Werewolf Subrace fix anyone?
« on: August 15, 2015, 12:13:30 pm »


               

Okay i just downloaded the Vuldrick’s Universal Base Module and it has a rather nifty werewolf subrace system although I got one issue with it:


 


once I turn into a werewolf (failed a fortitude check) I am no longer able to move and I won't turn back! Anyone know a fix for this? S:



               
               

               
            

Legacy_The Mad Poet

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Vuldrick's Werewolf Subrace fix anyone?
« Reply #1 on: August 16, 2015, 02:18:34 am »


               

I'm not particularly knowledged about Vuldricks version, but most werewolf scripts set you as 'Uncontrollable' for that first change to simulate PnP. You can probably find where that is done and change that.


 


Failing that you can shake your monitor. That'll get them moving.



               
               

               
            

Legacy_BelowTheBelt

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Vuldrick's Werewolf Subrace fix anyone?
« Reply #2 on: August 21, 2015, 08:05:18 pm »


               

For many systems, if you turn into a werewolf (an uncontrollable one), you are frozen (and cutscene invisible) while the creature is out.  The creature should remain out until sunrise of the next day and then automatically disappear.  Your PC should then become visible and movable.


 


If the creature is not disappearing at sunrise, you're probably running into issues with the system recognizing the hour.



               
               

               
            

Legacy_Who said that I

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Vuldrick's Werewolf Subrace fix anyone?
« Reply #3 on: August 21, 2015, 09:38:36 pm »


               

well the issue was mainly that I was stuck like that, even as the sun rose and in a normal occasion you wshould have shifted back to human form. Which did not happen but I fixed it though....