I'm wanting to add damage to spells similar to how 4E and 5E (Sorcerers) work. You'll get a bonus equal to your primary casting stat, and maybe I'll add a bonus based off the + of the weapon in their hand.
I can probably figure out how to do this for each individual spell, but that's a lot of custom scripts.
Is it possible to do this using the inc_spellhook? I'm basically curious if there's a way to determine if a spell is hostile and has an Instantaneous duration so I can modify all the spells at once. I don't really want extra damage being done to creatures by a Sleep spell and especially don't want creatures damaged by a Bull Strength spell. '>
I know this would be a bit weird to get hit by a Fireball for 27 points of Fire damage and then hit for 6 more points of "Magic" damage, but whatever.
If not, I guess I can always resort to modifying the spell scripts individually.