Author Topic: Help with Anti Exploit for Custom Campaign  (Read 311 times)

Legacy_WhiteTiger

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Help with Anti Exploit for Custom Campaign
« on: May 22, 2015, 04:56:35 am »


               

"A version of this character already exists in the savegame. Which version would you like to use?"


a. Savegame character.


b. Char. List character.


 


 


 


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When PC loads a game, he is able to use a exploited character (the Char. List character). I want to block the use of Char.List character and allow only the savegame character.

 

I'm developing a custom multiplayer campaign for 1-4 players module. When a player loads a game, the player must play with the savegame character. Why play with a Char. List character (a modified version of the savegame character)?!


 


 


The Char.List character have identical name of the Savegame character and can be modified by playing in a different campaign or GFF EDITOR. This is exploit because when you play with the Char List character it enter in the same position (x,y,z) with the identical plots of the savegame character.



               
               

               
            

Legacy_Tchos

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Help with Anti Exploit for Custom Campaign
« Reply #1 on: May 22, 2015, 04:23:04 pm »


               

No answer, but makes me think:



 


Here lies

Caldor Melie


 


Shot in the back by Buford Tannen

over a matter of 255 XP