Author Topic: What happens if I remove NWNX from my server?  (Read 427 times)

Legacy_WhiteTiger

  • Hero Member
  • *****
  • Posts: 889
  • Karma: +0/-0
What happens if I remove NWNX from my server?
« on: March 24, 2015, 09:56:48 am »


               

I am working on a module that uses "1) nwnx and plugins 2) overrides 3)nwnplayer.ini configs..." but the module does not use HAK. Is a special module like no other. I am working to put it in the nwn vault. I would like to make available a version "offline" of My module in nwnvault in other words: I would like to make easy accessing my module.


 


I would give only the *.mod file and everyone could play it in nwn client: Menu > "New Game" > Other Modules > My Module > "Start Game".


 


My module is NO-HAK so I don't see problems in create one HAK pack because my module will needs to download. Could I store all things from override in a hak pack?


 


What things I'll lose removing nwnx (I would say about bugs because I have NWNX_PATCH plugin I am using C. Patch Project)?



               
               

               
            

Legacy_Kato -

  • Hero Member
  • *****
  • Posts: 747
  • Karma: +0/-0
What happens if I remove NWNX from my server?
« Reply #1 on: March 24, 2015, 02:13:23 pm »


               

Well, obviously you will loose every bit of functionality coming from nwnx and related plugins. A text search in the script editor will quickly reveal how much your mod depends on nwnx. For the bugs corrected by nwnx_patch, looking at the CPP documentation will tell you what you gain/loose from using it or not.


 


You can indeed create a hak holding the files in your override folder.


 


 


Kato



               
               

               
            

Legacy_WhiteTiger

  • Hero Member
  • *****
  • Posts: 889
  • Karma: +0/-0
What happens if I remove NWNX from my server?
« Reply #2 on: March 24, 2015, 06:38:01 pm »


               

I'm thinkin about substitute: nwnx database --> Bioware DB


 


And remove OnClientEnter(and other scripts) persistent actions


 


make it only a Offline campaign without persistent locations



               
               

               
            

Legacy_Kato -

  • Hero Member
  • *****
  • Posts: 747
  • Karma: +0/-0
What happens if I remove NWNX from my server?
« Reply #3 on: March 25, 2015, 05:35:55 am »


               

All feasible indeed. If you intend to use the Bioware DB, you'll want to ensure that it remains clean, however. Just so you know, SDBF is a simple external tool to manipulate the DB, it works very well and it's free '<img'>


 


 


Kato