Author Topic: Re-scaling creatures, fitting the "aura"  (Read 428 times)

Legacy_Kato -

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Re-scaling creatures, fitting the "aura"
« on: February 08, 2015, 06:04:38 pm »


               

When scaling down creatures with the toolset, using invisible creature + creature tail, the in-game scaled creature maintains the original "aura" size, visible when hovering mouse on the creature. Is it possible to "fit" the aura size to the newly scaled creature?


 


 


Thanks



               
               

               
            

Legacy_leo_x

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Re-scaling creatures, fitting the "aura"
« Reply #1 on: February 08, 2015, 07:01:01 pm »


               

I think the only option is to use one of the ones with no aura at all, but those might be CEP additions... I forget.  They are listed as "NoGlow"



               
               

               
            

Legacy_Proleric

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Re-scaling creatures, fitting the "aura"
« Reply #2 on: February 08, 2015, 10:40:29 pm »


               See also third bullet point here:

http://www.nwnlexico...ses#Limitations
               
               

               
            

Legacy_Kato -

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Re-scaling creatures, fitting the "aura"
« Reply #3 on: February 09, 2015, 02:19:40 pm »


               

Thanks to both of you. The limitations as described in the horse system seem clear enough, no way. I'll sure have a look at the "NoGlow" creatures, I did ignore their existence.


 


 


Kato



               
               

               
            

Legacy_Pstemarie

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Re-scaling creatures, fitting the "aura"
« Reply #4 on: February 10, 2015, 11:02:25 am »


               

You could remove the targeting glow from everything in the 2da - just to be uniform.


 


No, I'm not OCD. Really - hey is that picture hanging cockeyed again?



               
               

               
            

Legacy_Kato -

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Re-scaling creatures, fitting the "aura"
« Reply #5 on: February 10, 2015, 01:46:19 pm »


               


You could remove the targeting glow from everything in the 2da - just to be uniform.


 




 


Indeed, I'll give this a try '<img'>


               
               

               
            

Legacy_kalbaern

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Re-scaling creatures, fitting the "aura"
« Reply #6 on: February 10, 2015, 05:38:16 pm »


               


You could remove the targeting glow from everything in the 2da - just to be uniform.


 


No, I'm not OCD. Really - hey is that picture hanging cockeyed again?




I actually did this for the last hak update on my own PW. At first, I considered undoing it, but have grown to actually like it. The only glitch, or rather mechanics issue, is that creatures no longer have the blinding auras, but their shields and weapons still glow red when hostile. It does make for a cleaner visual though when targeting IG.