Author Topic: Simulating Module Events  (Read 306 times)

Legacy_Kato -

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Simulating Module Events
« on: January 16, 2015, 12:34:55 am »


               

Hi,


 


I'm wondering if it's possible to manually fire module events from script, in order to reproduce what happens when an item is equipped, like AB and SR recalculation and character sheet update? Thanks for any clue.


 


 


Kato   


               
               

               
            

Legacy_leo_x

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Simulating Module Events
« Reply #1 on: February 08, 2015, 07:02:20 pm »


               

Not sure this is an answer to your question, but you can force a combat information update by adding/removing an item property.



               
               

               
            

Legacy_Kato -

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Simulating Module Events
« Reply #2 on: February 09, 2015, 05:21:31 pm »


               

That's good to know, thank you Leo_x


 


 


Kato