Author Topic: NESS, reactivating a deactivated SP - heeelllpppp!  (Read 318 times)

Legacy_GIANTSWORD

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NESS, reactivating a deactivated SP - heeelllpppp!
« on: December 18, 2014, 06:05:19 pm »


               

I simply cannot figure out how to reactivate a deactivated spawnpoint using NESS.  I'm loving all of its features I am just stuck right here.


 


I've read through the manual several times and this part is just over my head with the functions.  I know you have to use some other means to reactivate other than the actual spawn point so I've been trying to get a generic trigger to reactivate the spawn point.


 


Here is an example of the last thing I tried on a trigger to reactivate the SP with ID17


 


#include "spawn_functions"

 

object NESS_GetSpawnByID(int nSpawnID, object oArea);

void NESS_ActivateSpawnByID(int nSpawnID, object oArea);

void NESS_DeactivateSpawnByID(int nSpawnID, object oArea);

 

 

 

void main()

{

object oPC = GetEnteringObject();

 

NESS_ActivateSpawnByID(17, GetArea(OBJECT_SELF));

NESS_ForceProcess(NESS_GetSpawnByID(17, GetArea(OBJECT_SELF)));

}