From what I remember, BioWare kill XP lookups constituted the following:
1) Looping through exptable.2da to determine the PCs effective level.
2) Looking into classes.2da to determine EffCRLevel (abandoned with the HotU release and removed from SoU but not OC).
3) Looking into racialtypes.2da to determine multi-class penalty
4) Looking at xptable.2da to find the experience point value
There has also been discussion by the developers concerning xpbaseconst.2da, but I think that was more oriented at encounter spawns than kill XP.