Author Topic: Module Cached Scripts  (Read 340 times)

Legacy_WhiteTiger

  • Hero Member
  • *****
  • Posts: 889
  • Karma: +0/-0
Module Cached Scripts
« on: September 16, 2014, 04:51:13 pm »


               

I usually access the module properties and delete all memory required to cached scripts from there. 


Someone use this feature?


 


Setting some scripts there can improve game performance? How many scripts?



               
               

               
            

Legacy_Cursed Eclipse

  • Full Member
  • ***
  • Posts: 132
  • Karma: +0/-0
Module Cached Scripts
« Reply #1 on: September 16, 2014, 05:44:36 pm »


               for MP,it is no longer useful.
http://www.nwnlexico...=Script_Caching
               
               

               
            

Legacy_Lazarus Magni

  • Hero Member
  • *****
  • Posts: 1837
  • Karma: +0/-0
Module Cached Scripts
« Reply #2 on: September 17, 2014, 02:31:28 am »


               

Right, last I heard, as of 1.69 using this feature can actually degrade performance.



               
               

               
            

Legacy_WhiteTiger

  • Hero Member
  • *****
  • Posts: 889
  • Karma: +0/-0
Module Cached Scripts
« Reply #3 on: September 17, 2014, 03:12:08 am »


               

all cached scripts removed '<img'>


 


thank you all



               
               

               


                     Modifié par WhiteTiger, 17 septembre 2014 - 03:58 .