Fumm,
Open the script file.
In the lower right hand corner, you will see several tabs.
The first one is Text Appears.
Click the tab.
Next to the window where script names appear, you will see three icons. The first lets you open a panel that shows all of your exsisting scripts. The second is Edit. It allows you to edit the script in the script window(or start a new one if no script is present. The third (looks like a wizard hat) is the script wizard.
Click on the hat.
A panel will come up asking what conditional to test for.
Click on Item in Inventory. Click next. A panel comes up. enter the Tag of the item and click Add, Click Next. Save the script and finish.
The script should appear in the script window. (By practice I always start the name of a Starting Conditional script with sc_)
To take the item and give rewards click on the Action Taken Tab.
Click on the hat. Choose Take From Player, Click Next. In the next panel enter the Tag of the item and click Add, Click next and save the script. (at_)
To give rewards you can either make a script on the next PC node, or edit the above at_ script.
PC node.
Action Taken, Give Rewards, Add, Save.
Edit.
For gold use the GiveGoldToCreature function.
For items use CreateItemOnObject function.
Save.
Don't be afraid to make a random NPC and give him a simple conversation. This is a good way to explore all of the options in the conversion file. Use script names like sc_test_ and at_test. Later you can always delete the NPC,coversation file, and all of the test scripts.
Practice, practice,practice.
I've been at this going on a couple of years now, and I still have to come here for help.
Ed