Sorry if this has been covered on these forums before - can't find it if it has... nor can I find anything in the Lexicon, etc, possibly by means of looking in the wrong places...
I want to create a "simple" script - which blatantly isn't simple 'cause I've failed abysmally to do it thus far...
So probably I need a hideously complicated script...
I have a PC character I wish to use in a Module. The character has more than one aspect (in other words, she changes form), currently depicted by two completely new custom PHoD Weirdo Creature models. They're both identical in the 2da other than their names, so there shouldn't be any problems with movement speeds altering or anything.
I want an item which can go in the PC's inventory with an "OnActivated" script which changes the PC appearance from one Creature model to the other and vice versa. Or two items, one to change to each model is fine.
The hideous, disfiguring, flea-encrusted problem is that whilst all the BioWare Creatures are listed in a big pile in the Constants, there doesn't appear to be any scope for hitting UserDefined Creatures with bricks.
So, is it possible to have a PC who morphs between two Custom models every time she hits herself with a brick, and if it is... HOW?!?!
I was kicking this round for a week and got nowhere. This is thus a pathetic, last ditch "can somebody with blistering insight do this for me" sort of plea.
I'm currently hellishly busy being savaged by huge extinct superpredators, so here is a vast pile of thanks in advance for any assistance anyone can give. I probably won't be around in the next week, so please forgive any lack of instant response. I will be very grateful, just as soon as I'm here again.
Thank you,
The Dribbling Hyena Lunatic