Author Topic: A compile problem  (Read 553 times)

Legacy_omen_shepperd

  • Sr. Member
  • ****
  • Posts: 347
  • Karma: +0/-0
A compile problem
« on: July 14, 2014, 10:23:28 pm »


               

I recently needed to make an adjustment to a couple of numbers in a script. Now mind you when I did a build last time everything went fine. This time after only changing two numbers in a script, when I do a mod build, script compile. The mod refuses to finish building, it just hangs there at roughly three of the little blocks left in the screen showing the building process. Is there anything I can do to fix this or is this mod broken?



               
               

               


                     Modifié par omen_shepperd, 14 juillet 2014 - 09:24 .
                     
                  


            

Legacy_BelowTheBelt

  • Hero Member
  • *****
  • Posts: 699
  • Karma: +0/-0
A compile problem
« Reply #1 on: July 14, 2014, 10:48:58 pm »


               

Not sure.  Have you tried copying the files you were working on/modified from the temp folder into a new, fresh mod that you know worked?


 


I'm not able to provide any insight into how you might be able to get it to compile, other than trying another compiler that might be able to identify other issues.



               
               

               
            

Legacy_Shadooow

  • Hero Member
  • *****
  • Posts: 7698
  • Karma: +0/-0
A compile problem
« Reply #2 on: July 14, 2014, 11:48:38 pm »


               

there is no need to buld whole module, check only scripts, rest is a waste of time



               
               

               
            

Legacy_omen_shepperd

  • Sr. Member
  • ****
  • Posts: 347
  • Karma: +0/-0
A compile problem
« Reply #3 on: July 15, 2014, 03:53:48 am »


               

I did check the script only box when doing a build. My wife suggested exporting half the areas as it seems to be locking up on areas while building. Can anyone suggest a compiler or provide a link to one? 



               
               

               
            

Legacy_paopufruito

  • Newbie
  • *
  • Posts: 26
  • Karma: +0/-0
A compile problem
« Reply #4 on: July 15, 2014, 03:57:37 am »


               

NWN toolset extender. http://www.nwnx.org/...39a72e9f7cf2be7



               
               

               
            

Legacy_omen_shepperd

  • Sr. Member
  • ****
  • Posts: 347
  • Karma: +0/-0
A compile problem
« Reply #5 on: July 15, 2014, 05:22:20 am »


               

Thank you paopufruito for the link.  '<img'>



               
               

               
            

Legacy_omen_shepperd

  • Sr. Member
  • ****
  • Posts: 347
  • Karma: +0/-0
A compile problem
« Reply #6 on: July 22, 2014, 09:21:17 pm »


               

Could having too many scripts in the mod cause this? 



               
               

               
            

Legacy_kalbaern

  • Hero Member
  • *****
  • Posts: 1531
  • Karma: +0/-0
A compile problem
« Reply #7 on: July 23, 2014, 07:44:35 pm »


               


Could having too many scripts in the mod cause this? 




I'm not sure what "too many" could be. How many do you currently have? My own module has 3,900+ scripts and I can compile them enmasse with no issues.