MagicMaster,
You certainly may.
PC NODE - I would like to see what number a variable is set at.
NPC NODE - Which one ?
PC Node - SirAlConvo. Action Taken "at_cus_108_01"
NPC -Node - The variable is set at, <CUSTOM108>.
PC Node - Manifest. Action Taken "at_cus_108_02"
NPC Node - The variable is set at, <CUSTOM108>.
"at_cus_108_01"
void main()
{
object oPC = GetFirstPC();
int nNum = GetLocalInt(oPC,"SirAlConvo");
string sNum = IntToString(nNum);
string sFu = "Something is F****d Up !";// Cleaned up the language
if(GetLocalInt(oPC,"SirAlConvo") >= 1)
{
SetCustomToken(108,sNum);
}
else
{
SetCustomToken(108,sFu);
}
}
"at_cus_108_02"
void main()
{
object oPC = GetFirstPC();
object oBook = GetItemPossessedBy(oPC,"ManifestVolume98");
int nNum = GetLocalInt(oPC,"Manifest");
string sNum = IntToString(nNum);
string sFu = "Something is F****d Up !";// Potty mouth
if(GetLocalInt(oPC,"Manifest") >= 1)
{
SetCustomToken(108,sNum);
}
else
{
SetCustomToken(108,sFu);
}
}
Sorry it took so long to reply. Fired up the Computer, sat back and waited for the processes to load. Next I knew it was 1:00 am. I could get alot more building done if I didn't have to work for a living.
At first I thought it was the Custom Token, but I have a script on a safe convo that uses 3 tokens to generate the numbers turned on the dial. Every time you loop through the same dialouge, the Token generates 3 new numbers.
Also I can go through the above convo several times and the answers are correct. In fact, if I run through the entire quest, the execute script will tell me that the quest has finished. That tells me it's not a tag problem. The problem only occures when I save the game, exit the game, and load the saved game.
I must have done something horribly wrong,
Ed