Author Topic: XP Giver - Hard Leveling  (Read 1444 times)

Legacy_WhiteTiger

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XP Giver - Hard Leveling
« Reply #15 on: July 16, 2014, 03:02:38 am »


               


Another option is to loop through the party members (by faction) and find the one with the highest HD.  Then award XP to each as if they all had that HD.




 


this way the players will dislike to do pt with highest HD =(


               
               

               
            

Legacy_Shadooow

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« Reply #16 on: July 16, 2014, 03:15:17 am »


               


Another option is to loop through the party members (by faction) and find the one with the highest HD.  Then award XP to each as if they all had that HD.




nah thats nonsense, will then give low lvl players XP that a high level player get for the high level monster - ultimate power levelling


               
               

               
            

Legacy_WhiteTiger

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« Reply #17 on: July 16, 2014, 03:20:11 am »


               

Is possible to avoid repeating the IXP code?



               
               

               
            

Legacy_WhiZard

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« Reply #18 on: July 16, 2014, 03:23:17 am »


               

Shadooow, I could criticize your two examples similarly.


 


Your first one would give only 1 XP to a character soloing a tough creature


 


Your second one could give 1 XP if a low level summon killed the creature


 


 


The biggest problem in awarding XP is in determining participation.  Easy to do in SP; difficult to do in an infinite grind MP.



               
               

               
            

Legacy_Shadooow

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« Reply #19 on: July 16, 2014, 03:39:19 am »


               


Shadooow, I could criticize your two examples similarly.


 


Your first one would give only 1 XP to a character soloing a tough creature


 


Your second one could give 1 XP if a low level summon killed the creature


 


 


The biggest problem in awarding XP is in determining participation.  Easy to do in SP; difficult to do in an infinite grind MP.




Not really.


A lvldiff in first case is 0 so nothing happens.


The second case wont happen since if a associate make the kills the killer is then switched to master which I advised WhiteTiger via PM and he already incorporated that to his script.


 


Anyway - so you are saying your suggestion is not doing what I told or you just trying to find a flaw in my own suggestion because your is faulty?


               
               

               
            

Legacy_WhiZard

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« Reply #20 on: July 16, 2014, 03:55:18 am »


               


Not really.


A lvldiff in first case is 0 so nothing happens.


The second case wont happen since if a associate make the kills the killer is then switched to master which I advised WhiteTiger via PM and he already incorporated that to his script.


 


Anyway - so you are saying your suggestion is not doing what I told or you just trying to find a flaw in my own suggestion because your is faulty?




 


 


You only advised going one level up the master chain.  A summon's summon would have the summon as the master.


 


EDIT: And you still have to explain why my method is a huge exploit.   WhiteTiger's system had the problem of giving 1 XP to the high level and 200 XP  to the low level.  My suggestion would turn this into 1 XP for both.



               
               

               
            

Legacy_Shadooow

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« Reply #21 on: July 16, 2014, 04:26:16 am »


               


You only advised going one level up the master chain.  A summon's summon would have the summon as the master.




Lol and who beside you use chaining summons? This is not a standard and its something that I wouldnt recommend myself. Has so many problems for what purpose? I found a bettter way though I know that your pride wont allow you to use any of my scripting I ever published.


               
               

               
            

Legacy_WhiZard

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« Reply #22 on: July 16, 2014, 04:30:59 am »


               


Lol and who beside you use chaining summons? This is not a standard and its something that I wouldnt recommend myself. Has so many problems for what purpose? I found a bettter way though I know that your pride wont allow you to use any of my scripting I ever published.




 


Many standard summons have summons.


               
               

               
            

Legacy_WhiteTiger

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« Reply #23 on: July 16, 2014, 04:37:54 am »


               
I rewrote the script a few posts above and as everyone can see I'm repeating the same code twice: 

 

Line 53-104 && line 121-173 

 

Is possible to avoid the repetition of code to save lines?


               
               

               
            

Legacy_Shadooow

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« Reply #24 on: July 16, 2014, 04:38:57 am »


               


Many standard summons have summons.




oh okay... my mistake


 


is any of these summons accessable for PC ?


               
               

               
            

Legacy_WhiZard

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« Reply #25 on: July 16, 2014, 04:49:39 am »


               


oh okay... my mistake


 


is any of these summons accessable for PC ?




 


 


There are summons with domination spells like the vampire mage (which can get a creature and its summons), there are direct summons (like the lesser demilich) and then the PC can dominate creatures to get their summons as well.


               
               

               
            

Legacy_WhiteTiger

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« Reply #26 on: July 16, 2014, 04:57:04 am »


               A player complained that received less XP using Tenser Transformation spell. Is it possible to influence the system?

Instead of gaining 290 XP as usual, he only gained 235 XP.

//EDITED
290 XP because the party penalty (a high level creature iXP = 380)
               
               

               


                     Modifié par WhiteTiger, 16 juillet 2014 - 04:09 .
                     
                  


            

Legacy_Shadooow

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« Reply #27 on: July 16, 2014, 05:24:20 am »


               

anyway you are better to go with some premade XP system that allows easy modification, the current script is pain to read and understand and therefore help you to modify


 


I used PWFXP in past. For some action-oriented PWs I made a 2DA-based xp system which I think I have somewhere on disk, but that wont be good for you I think. And currently no XP systems are on new vault, but maybe someone have the PWFXP?



               
               

               
            

Legacy_WhiZard

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« Reply #28 on: July 16, 2014, 05:27:31 am »


               


A player complained that received less XP using Tenser Transformation spell. Is it possible to influence the system?


Instead of gaining 290 XP as usual, he only gained 235 XP.


//EDITED

290 XP because the party penalty (a high level creature iXP = 380)




 


Definitely possible.  You use GiveXPToCreature() which includes the multiclass penalty, and your race is now elf.


               
               

               
            

Legacy_WhiteTiger

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« Reply #29 on: July 16, 2014, 05:49:26 am »


               

Definitely possible.  You use GiveXPToCreature() which includes the multiclass penalty, and your race is now elf.




yeah we use givexptocreature() surely


that's good to know, I like this so

 



anyway you are better to go with some premade XP system that allows easy modification



 


It can be difficult to interpret, but I do not think it would be a good to replace the system. Maybe some adjustments could solve our problem, don't you think?