Author Topic: Summoned NPC won't act like follower  (Read 455 times)

Legacy_Lightfoot8

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Summoned NPC won't act like follower
« Reply #15 on: June 17, 2014, 04:47:15 am »


               

post your onspawn and OnConcersation scripts.   Make sure that you get the ones that your creature are using in a spawned in condition.  


 


The simplest way that I can think of to make sure that you get the correct scripts is to make a copy of your spawned in creature.


      (A simple custom widget to copy the creature should do.)


 


Save the game.  


Open the saved Game in the toolset by right-clicking on it,  selecting 'Open With...'  and browsing to the toolset.  


inspect you creature to make sure that is it using the scripts that you think it is.  


 


If you need help with the custom widget, post back for help. 



               
               

               
            

Legacy_Zephyrys

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Summoned NPC won't act like follower
« Reply #16 on: June 30, 2014, 12:19:30 am »


               

Update on this:  Apparently I had assigned the default henchmen scripts but at some point, I don't know when, they had reverted back to NPC defaults.  When I put the henchman scripts back in, she behaves as she should.


 


Well, she casts a couple of buffs and then just sits there, but that's because we overloaded her with more spells than she should have for her level, I think.


 


Does anyone know, also, how to make the summon possess-able?