From my limited recollection, the only way to Get a static object is to have spawned it in a script. It IS possible to create and destroy them, still, I think, in that fashion. In that way, a spawned-in 'static' place isn't a true static place - it's not baked into the tiles. Other than that situation, I THINK all the Get-ing functions ignore statics completely. I don't recall any issues with doing that causing crashing, however.
Funky