Been designing this boss ability and it doesn't appear that you can make an AoE bigby that actually shows hands rushing out at every single target. I think the only way I have gotten the animation to fire at all is using Action funcitons and the queue itself. I haven't tried it in multiplayer yet ut im pretty sure it will not work using an action queue.
Halp meh!!! Only way i can think of doing it, is to create a unique, temporary, invisible object, for every target in which to assign a fake cast too. That about right?
//Get first target in spell area
object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, 100.0, lAOE);
while(GetIsObjectValid(oTarget))
{
if(oTarget != OBJECT_SELF)
{
if(GetIsReactionTypeHostile(oTarget))
{
AssignCommand(GetNearestObjectByTag("InvisiblePillar1", oCaster),
ActionCastFakeSpellAtObject(SPELL_BIGBYS_CLENCHED_FIST, oTarget));
//Apply the VFX impact and effects
ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectCutsceneImmobilize(),oTarget, 0.20);
AssignCommand(oTarget, ClearAllActions());
AssignCommand(oTarget, ActionJumpToObject(oCaster));
}
}
//Get next target in spell area
oTarget = GetNextObjectInShape(SHAPE_SPHERE, 100.0, lAOE);
}