Author Topic: Server Security  (Read 1362 times)

Legacy_FunkySwerve

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Server Security
« Reply #45 on: April 16, 2014, 11:34:11 pm »


               


The pastebin for what the password table looks like is missing so I wasn't sure. It looks like you are just doing a password to cdkey mapping rather than tying the password to the player name. So if a player has several keys she needs to change/set the password on each key. Do you do this check before or after the previously mentioned cdkey check? I assume you do that other one first.


 




 


Whups.


 


http://pastebin.com/7McYPZbb


 


We are indeed mapping passes to cd keys, and yes, we run the cd key check onenter first, and just boot if there's a mismatch. Passwords, they have to have the opportunity to enter, so they come after.



btw, thanks for sharing your wisdom and experience with this and all the other stuff.  Digging out all those code snippets takes time.


 


meaglyn



My pleasure. I should add that most of this stuff was acaos' code - he left his mark on most server events.


 


Funky