It is possible to have patrol routes with NESS, and the NPCs can be made patrolling the waypoints in ascending/descending, circular, walk once/despawn or random order. It's also possible to run script on every single waypoint, just like AWW. I need the despawn feature because I spawn random NPCs, walking from one place to another. It's more like a visual illusion that something is going on in the city.
I have lookied at AWW, but I haven't figured out how to change the waypoints in a waypoint. I don't think I have that many skill points in Decipher documention! '>
Basically, I want a npc to follow a path of waypoints A --> B---> C then randomly pick a new destination between D, E, F, walking for example D1, D2, D3 or F1, F2, F3, etc. This will simulate NPCs walking around in the city to different destinations, but following paths of waypoints to avoid getting stuck.
The first waypoint (A) will be the spawn waypoint, and I can do that with NESS. The last waypoint (example: D3), need to be the despawn waypoint. And I guess I can call a NESS despawn script from the AWW scripts on waypoint D3?!