I don't really think the hak is necessary, it was just an idea (nothing more)....
However, ideally, you wouldn't really want to edit the Tailor's Scripting, would you?
The point in a hak having scripts that "don't really need to be changed" is to reduce the number of scripts inside your module, which can really effect "bloat" of the # of scripts in your module. Sure I don't mind having 100 - 400 scripts, but when you start talking about 500 - 2000, whoosh, that's a bit much. It takes too much time to "dig" for functions found in includes and stuff, truly....
I suspect a better idea would be, for the community to create some great "includes" & "systems" that don't really need to be edited, (Think along the line of custom conversations that you can edit in the toolset, but don't need to edit the scripts attached to the conversation). I've found some great includes in nwn with a ton of functions in them (think like 4000+ line includes), but the community truly hasn't come together to provide a module that "has it all", meaning all of the great scripting, includes, and systems (that truly don't need to be edited).... Sure there are some systems that need to be edited like XP Systems, a Forge (The Config File only), but bringing it all together would be bit O work, truly.... Anyway, was looking for the community to become "inspired" to create something great for everyone, I just hope other "open minded" people are interested... (Yeah I'm not hearing any trollage.)
Modifié par _Guile, 07 février 2014 - 05:16 .