Hey guys, working on a module I've been tinkering with for a year or so. Read about the new v6.2 of NPC Activities, and decided to upgrade from 6.1 and use the newer more advanced features.
I had a shot at converting a waiter to use Profession - Barmaid. Keeping it very simple, default menu only, no custom speech strings.
The script TMIs as soon as a PC sits down ("Script npcact_p_barmaid OID:8000000136 Tag waiter TOO MANY INSTRUCTIONS"), and the waiter RandomWalks for a heartbeat or two then returns to his waiter waypoints.
The NPC waiter has nNpcWrap = 1 set (so only NPACT scripts running for simplicity's sake). He also has a virtual tag ("waiter"), which is working well - he leaves his own POST_<tag> and attends POST_waiter as intended, where his Profession "Barmaid" is triggered.
I copied the NPC Activities 6.2 scripts from the module here (
http://nwvault.ign.c....Detail&id=6406), couldn't find a seperate ERF so copied the scripts (*.nss files) over to my mod, replacing the NPCACT 6.1 scripts I already had. All the previous NPCACT 6.1 work I did works just fine with 6.2.
I didn't find anything in the logs regarding the TMI error.
Its the native Linux server, 1.69
Is there something obvious that might cause that / has caused that TMI before with barmaids, or should I start reading through the NPC Activities code to understand the whole thing? I'm not a real programmer, so it will take a while!
Has anyone else experienced a similiar error? What did you do to fix it?
Modifié par ruadhri10, 09 janvier 2014 - 05:06 .