ShaDoOoW wrote...
you wrote:
FunkySwerve wrote...
Make sure you're using x2 ai. It's the ai that immplemented the beholder special scripts, iirc. Older ai doesn't handle them.
Funky
So I understood it that you want to advice the OP to use the x2_def_* script set. I cant see another way to interpretation since you mentioned the "old AI" doesnt handle the special scripts.
Then I'll chalk it up to difficulty with language on your part, or ambiguity on mine. I just wanted to make sure he had the special ai set to fire, per my above post. My assumption, though I didn't bother to check, as I'm trying to help someone, not writing a dissertation, is that nw_ ai doesn't check those vars. I know for a fact it didn't at one point, but it didn't matter for the advice I was giving. That's why I said 'older' ai, rather than specifying a particular ai - a lot of mods, like HG, have legacy code modifying the scripts away from vanilla, so even if the various nw ais were updated to check for x2 vars when x2 was released, it wouldn't matter. Again, none of that seems terribly relevant to the OP's issue, so I didn't bother posting it. In the future, if you try a little harder to read my posts in a context that makes sense, you'd likely save us both some time.
Further, what you say about x2 ai isn't true. It's a marked improvement over older ai and even a lot of custom ais. We ran some pretty extesive tests before settling on one to modify, and it was considerably 'meaner' than either nw_ ais or j_ai (Jasperre's, with either one or two 'r's, I can never remember, post compile-fixes). Again, though, we have a couple legacy scripts modded way back when, so your milage may vary.
Funky