We have a modification for our world pending (it is already in place), but yet I don't have the skills personally to implement it. Could use some help here.
From what I understand we need to add:
> in OnModuleEquip and OnModuleUnEquip all yo have to do is:
>
> equip:
> check if the item is armor and if so, set an integer variable "MaxAC" on
> a PC that holds maximum dexterity bonus for given armor type (as you
> described me the table before)
>
> unequip:
> check if the item is armor and if so, sets the variable to 100 (since
> you dont want to allow unlimited AC for naked characters right? if you
> want allow infinite then set 0 instead)
> "
If anyone could help I would appreciate it
The concept is there, using Int for Assisns for AC (we already have them set up to use Int for ab), and the framework is there, just need some help adjusting the above said events.
Any help would be appreciated.
Our max dex bonuses on armors are currently set to:
Full plate 12
Half 14
Branded/splint mail 16
Breastplate and chainmail 18
Chain shirt and scale mait 20
Hide and studded leather 22
Leather 24
Padded 26
and cloth 100
Modifié par Lazarus Magni, 05 novembre 2013 - 03:19 .