Hi there,
I wanted to make some of the fights in my module a bit more... interesting and not just a simple encounter, just with a stronger enemy.
Anyway, I didn't know how to call it, but I simply mean scripting events that fire at specific points of the battle, i.e. when PC's or the enemy's health got down enough, or after the fight lasts for X seconds and stuff like this.
I don't know if there is any specific category for this kind of scripts, but any info on where I could learn more about them is welcome.
Thanks.
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Modifié par Grani, 24 août 2013 - 11:12 .