That sounds really good, but is there a way to use something like spawning a waypoint that I have now tagged as jer_randomtres_wp, so that this waypoint would be spawned in a -random area- so even I could not tell where it will be spawned ? But like you implied (I think you did...
'>), the problem might be if it spawns into unwalkable tiles (water, cliff,) So is there a command to use to spawn it into a valid location that would be a walkable tile?
Also, I'm completely dumb with scripts, I know something works but I don't know why it works...
So what I need is atleast a template script that I can modify to suit my needs.
Here's a numbered list of what I need and wish:
1. I want to make using this map spawn the waypoint at a random area, to a random walkable location in an area. Spawning it on a raised level without a slope isn't a problem, because I'll make climbing gear later. Likewise spawning it on some little islet that is technically walkable but surrounded by unwalkable water won't be a problem because I will put in ways to get there (Swim... boat..)
2. I'm looking to make different quality maps (Authentic / Unauthentic style, so you might just get a chest full of broken bottles... or a chest full of gold.) so it would be a gamble to get a map instead of gold at a dice table
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3. How can I make placeables like the X only visible to the player who activated the said map, so that other players who activate a map with the same tag would not see this aswell ? Can I maybe use "Once per game" conditional, or will it also apply to other maps with it's tag?(These items will create in your inventory when you get them, from the palette. This affects plenty of things in items too, as I've noticed)
4. A template, because my scripting skill is horrible, I can modify things to a point but I can't make stuff from scratch. So I'll need a skilled superhero make me something like this
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5. I do think that what you said would be best with how it would run: First it sends you a chatbox message (Name of the area it is in) and when you reach the area, it will tell you in which direction to walk to find it. However, if possible I'd love to have it check some skills like search to successfully determine where it is. I'm not a big fan of not requiring any non-combat skills to be invested in to use cool features. "Wasting power" in favor of RP character build should be heavily rewarded. Always.