So I'm thinking about making a henchman system. There's things I gotta know first.
1. How do I remove the limit from the number of henchmen you can grab with you (In a roleplaying module, having a limit as to how many hired thugs you can walk around with, is just flat out stupid, I don't wish to limit the number.)
2. What scripts can I use from the NWN scripts ? As in.. what should I use on creature's scripts. So you could access it's inventory etc. (I don't want them to level up however. The henchmen are as they are and shouldn't level up in my module, so to avoid paying 10gp for a level 1 noob and grinding 'till you actually have an epic lvl henchman for 10 gold coins...)
3. That's about it for now... is there a system that would actually work, that's already open for downloading? Module Builder's Henchman Kit doesn't work for me, I don't know why, but the scripts have apparently many errors that I can't repair.
So is there ?