Author Topic: Single-player mod - roll multiple characters on new game??  (Read 563 times)

Legacy_Groove Widdit

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Single-player mod - roll multiple characters on new game??
« on: June 27, 2013, 07:45:29 pm »


               Hello. I was wondering if anyone knew if it was possible to make a single-player mod in which the player rolls more than one character when the game starts - like henchmen, except player-created. I would love a full party, like D&D, but I don't know if the game supports it. It would also be cool to be able to roll new character during the game. Anyone know how to do this? Thanx!
               
               

               
            

Legacy_CaveGnome

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Single-player mod - roll multiple characters on new game??
« Reply #1 on: June 28, 2013, 02:00:35 pm »


               My curent understanding is that In Nwn1, you can't have a "real" party in the sense of having multiple characters together in the game and using any one of them as leader / acting character. What you can eventually do (with lots of scripting) is making in game custom henchmen as you can manipulate fundamental habilities, skills and magic. I don't know if you can import a build from the standard character creation module into the script system to use it as henchman.
               
               

               
            

Legacy_WhiZard

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Single-player mod - roll multiple characters on new game??
« Reply #2 on: June 28, 2013, 03:57:46 pm »


               You can level up a character, and put it on a database.  Then when you need the character create the character from the database and delevel it appropriately (by taking away XP).  On level up, instead of leveling by a package, create a second character and transfer the gear over, delete the first and delevel the second appropriately.  Using this means the player can level up all the henchman he desires, albeit this process would require starting the module multiple times to ensure each henchman can have a different first level stats, and the actual adventure would not begin until all the party is leveled up.
               
               

               
            

Legacy_meaglyn

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Single-player mod - roll multiple characters on new game??
« Reply #3 on: June 28, 2013, 07:58:21 pm »


               There's a henchman system, OHS, that allows you to add henchmen to a single player module and make a bigger party. I'd point you to it on the vault, but ...  I used it for a while, it works well. It's all done with overrides, but you could likely incorporate it into your module directly.

If I recall you create characters normally and then register then with the system and then they are available as henchpeople to your main character using OHS.
               
               

               
            

Legacy_Groove Widdit

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Single-player mod - roll multiple characters on new game??
« Reply #4 on: June 28, 2013, 10:39:02 pm »


               Can the player roll characters during the game, or does it have to be done in the toolset? Why can't you point me to it in the vault?
               
               

               
            

Legacy_WhiZard

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Single-player mod - roll multiple characters on new game??
« Reply #5 on: June 29, 2013, 12:08:08 am »


               The vault had its DNS down for a spell.  It now seems to work, nevertheless the community has backed up all the data to release on a new site should the vault die... which it is showing signs of dying already.
               
               

               
            

Legacy_Groove Widdit

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Single-player mod - roll multiple characters on new game??
« Reply #6 on: June 29, 2013, 01:33:23 am »


               Aw that's too bad. Is there a link to it anywhere?
               
               

               
            

Legacy_meaglyn

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Single-player mod - roll multiple characters on new game??
« Reply #7 on: June 29, 2013, 02:10:27 am »


               Since it's back for now:

http://nwvault.ign.c....Detail&id=2568

To answer your question, yes and no. The characters are created in game like a normal player starting a new character. The module then starts and then the character can be registered with the henchman system. Then the player exits and starts again, making a new character and plays the game. In game that second character can then call up the OHS system and have the first character join her party as a henchman.  

It's not quire what you are asking for but if you pull it into your module you could have a special starting area where the player goes when starting a new character that could give them the option to save that character for use as a party member and the repeat as needed. You still have to have a single main PC though. You can't get Baldur's Gate in NWN '<img'>
               
               

               
            

Legacy_Groove Widdit

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Single-player mod - roll multiple characters on new game??
« Reply #8 on: June 29, 2013, 07:47:48 am »


               Yeah I wish. A real D&D party is six or seven characters. I've never played BG, but I love Icewind Dale, which is the same engine and company. Thanks for the info.
               
               

               
            

Legacy_meaglyn

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Single-player mod - roll multiple characters on new game??
« Reply #9 on: June 29, 2013, 03:00:51 pm »


               Fwiw, I used this to play a few modules that really needed a party. I had my PC and 4 henches which was enough to cover the bases and it worked pretty nicely.
               
               

               
            

Legacy_WhiZard

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Single-player mod - roll multiple characters on new game??
« Reply #10 on: June 29, 2013, 09:21:32 pm »


               

meaglyn wrote...
To answer your question, yes and no. The characters are created in game like a normal player starting a new character. The module then starts and then the character can be registered with the henchman system. Then the player exits and starts again, making a new character and plays the game. In game that second character can then call up the OHS system and have the first character join her party as a henchman.  


The multiple start-ups are so the character can be put on a database.  Thus you could create a module devoted to simply creating characters for database saving, and have your main module call the database without having to complicate the main module.  I personally prefer deleveling to LevelUpHenchman() as the latter has limitations imposed that make qualifying for many feats take an extra level making the henchman development delayed beyond the PC leveling even with an ideal package.
               
               

               
            

Legacy_Groove Widdit

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Single-player mod - roll multiple characters on new game??
« Reply #11 on: June 29, 2013, 09:27:07 pm »


               My mod is going to have a lot of henchmen whether I can do the multiple character thing or not. I want it to be versital. I'm hoping people will want to play it as teams as well, but I'm not sure what is different from that and a single-player mod.