Hello all,
I am having a strange conversation updating problem with Nwn 1.69. Let me explain...
I am using a closed locked door with a script on the OnFailToOpen slot. This script has the simple task to launch a conversation to pretend the door is talking to the PC. No problem with launching the conv when the PC try opening the door. What is strange is... I have been substantially changing and upgrading the conversation, normally saving it, compiling the module and trying the new conv version (with the F9 key and in stand-alone module mode) . The game persists displaying the old conv with no text change!
And it gets better... Thinking this could be some weird cache bug, i saved the updated conv under a new name, deleted the precedent updated conv, changed the conv name in the door conv launching script to the new name, hoping the door will finaly use the better version dialogue and nope... The door persists to use something that does'nt exist! and when you load the conv. in the editor you can read the good updated text!
Is this a known problem? A corrupt Nwn install or??? I am baffled. Please help...
Thanks!
CG