Hello!!
I am a complete noob when it comes to scripting, i don't even really know how to script (can't make any scripts) but i am learning and i know enough to edit exsisting scripts by replacing the more easily understood "data" if that's the right word to use. I can also stich some scripts together, if they are not overly complicated.
If i don't have to script to make what is below, that would be great to know how to do this without scripting, even though i will eventually make this into a scripted mod because it would probably work better that way.
Any ways, here are my questions.
1.Is it possible to change weapon damages and make them have static values (no dice). For an example
a great sword deals 2D6 but i would want to change it to 12 damage, no random-ness.
2.Can i make all the spells into feats?
3.Is it possible to stop the D20 from rolling (completly stop it 100%). This includes all
D20 checks: Skill Checks, AC, Attack, Saving Throws etc. Any thing that the D20
rolls on, it will no longer roll (including critcal hits and critical failure).
4.Are cool downs possible on spells and feats?
5.Can i make a skill with 1 rank register in combat as if it was 100 value, even though it says 1
in the skill menu?
6.Is it possible to give each weapon special abilities designed for them but it does not increase
it's cost. For example all Daggers would give an extra sneak attack because their daggers but
this would show up in the weapons information rather as an enchantment. Essentially make
all weapons slightly more conditional (more specialization).
Also is it possible to have these new values show up correctly in the toolset when creating
new items that have higher damages and conditional abilities.
If you can awnser these questions and or give me resource links for learning more about how to acomplish the above, would be greatly appreciated.
Thanks soooooo much!
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