Author Topic: Ranged and Expertise?  (Read 962 times)

Legacy_Lazarus Magni

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Ranged and Expertise?
« on: March 28, 2013, 12:51:15 am »


               I am curious if it is possible to make expertise work while ranged, either from script, 2da edit, or nwnx plugin? I could not find evidence of the first 2 options, any one know if this might be possible somehow?
               
               

               
            

Legacy_ShadowM

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Ranged and Expertise?
« Reply #1 on: March 28, 2013, 01:10:56 am »


               I have it in hr base custom feat with script. (combat expertise) 3.5.
HR Base
               
               

               
            

Legacy_Lazarus Magni

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Ranged and Expertise?
« Reply #2 on: March 28, 2013, 03:22:56 am »


               Looks awesome man, I am a big fan of the hunger thirst systems (fell in love with it in Fallout3.) But your complete package won't work for the PW I am involved in. Care to share about this particular modification?

P.S. Haks are not an option for us (other than CEP.)
               
               

               
            

Legacy_MagicalMaster

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Ranged and Expertise?
« Reply #3 on: March 28, 2013, 03:52:42 am »


               You could add a player tool as a toggle to the player's skin.  Click it to gain +5 Dodge AC but a 5 AB penalty.  Click it again to turn it off.  Might need to delevel and relevel with default Expertise if so in order to make sure they don't stack.
               
               

               
            

Legacy_Lazarus Magni

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Ranged and Expertise?
« Reply #4 on: March 28, 2013, 04:02:01 am »


               True, we have a defensive stance modification similar to this. However that incriments the ability use per day on use, and has a limited duration. Expertise is unlimited (both use per day and duration)... so... not sure how that would work. Would have to unactivate once the player moves. I was hoping for a true modification of the ability though, simply to allow people using ranged weapons to activate it.
               
               

               
            

Legacy_ffbj

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Ranged and Expertise?
« Reply #5 on: March 28, 2013, 02:04:23 pm »


               For one thing it makes no sense, in that it is not what expertise is, but lots of people do things that make no sense in these games.  You could alter AC/AB on unequip and if the person has a ranged weapon equipped expertise is activated if some int has been set on them by activating some item as suggested.  Actually moving with a ranged weapon and having it active would be more in line with the original idea of expertise.  You are moving so you are harder to hit and not being stationary makes it more difficult to hit something else. Unequipping the ranged weapon removes expertise, but it would still be on until the item is clicked to remove/delete the int expertise set to 1.
               
               

               
            

Legacy_MagicalMaster

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Ranged and Expertise?
« Reply #6 on: March 28, 2013, 03:06:22 pm »


               

Lazarus Magni wrote...

Expertise is unlimited (both use per day and duration)... so... not sure how that would work.


When used, check for a permament and supernatural effect giving AB (can improve this filter if needed if you're already applying those effects via something else).  If it exists, remove it.  If it doesn't exist, apply a new effect with 5 AC and -5 AB.

Lazarus Magni wrote...

Would have to unactivate once the player moves.


Why?  You can use Expertise while moving.

Lazarus Magni wrote...

I was hoping for a true modification of the ability though, simply to allow people using ranged weapons to activate it.


Hardcoded afaik.

ffbj wrote...

For one thing it makes no sense, in that it is not what expertise is, but lots of people do things that make no sense in these games.


Expertise is the idea of fighting more defensively - imagine it as focusing less on aiming and more on making sure you can still avoid incoming attacks.
               
               

               
            

Legacy_ShadowM

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Ranged and Expertise?
« Reply #7 on: March 28, 2013, 09:19:39 pm »


               

Lazarus Magni wrote...

Looks awesome man, I am a big fan of the hunger thirst systems (fell in love with it in Fallout3.) But your complete package won't work for the PW I am involved in. Care to share about this particular modification?

P.S. Haks are not an option for us (other than CEP.)


The hunger thirst system would be easy to tranfer over, just grab the functions from hr master and put them into your inc script, remove the call to the endrance feat. It run through HB. I think the PDF mentions scripts involved and functions involved. If you have more questions let me know.

The bow is hardcoded, you would have to do one of the suggested options. I need to back and mod mine with defensive stance and with base attack bonus limit (PNP). I slowed my person because they are concentrating on blocking, dogdging in a small space(melee) not just running from something.
               
               

               
            

Legacy_Lazarus Magni

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Ranged and Expertise?
« Reply #8 on: March 29, 2013, 12:34:44 am »


               

MagicalMaster wrote...

Lazarus Magni wrote...

Would have to unactivate once the player moves.


Why?  You can use Expertise while moving.


No you can't.
               
               

               
            

Legacy_Lazarus Magni

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Ranged and Expertise?
« Reply #9 on: March 29, 2013, 12:35:56 am »


               

ShadowM wrote...

Lazarus Magni wrote...

Looks awesome man, I am a big fan of the hunger thirst systems (fell in love with it in Fallout3.) But your complete package won't work for the PW I am involved in. Care to share about this particular modification?

P.S. Haks are not an option for us (other than CEP.)


The hunger thirst system would be easy to tranfer over, just grab the functions from hr master and put them into your inc script, remove the call to the endrance feat. It run through HB. I think the PDF mentions scripts involved and functions involved. If you have more questions let me know.


What I meant ShadowM was that it would not work in the context of our mod.
               
               

               
            

Legacy_MagicalMaster

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Ranged and Expertise?
« Reply #10 on: March 29, 2013, 01:00:53 am »


               

Lazarus Magni wrote...

No you can't.


What are we betting?

I'm betting I can run across a room with Expertise active.
               
               

               
            

Legacy_Lazarus Magni

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Ranged and Expertise?
« Reply #11 on: March 29, 2013, 01:48:57 am »


               LOL I am betting you can't. But good luck with that.
               
               

               


                     Modifié par Lazarus Magni, 29 mars 2013 - 02:13 .
                     
                  


            

Legacy_MagicalMaster

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Ranged and Expertise?
« Reply #12 on: March 29, 2013, 03:06:44 am »


               

Lazarus Magni wrote...

LOL I am betting you can't. But good luck with that.


Still haven't said what we are betting.  Loser can't exactly buy the winner a drink so come up with something creative.  I have complete confidence in you.

P.S. Yes, I'm willing to make a video showing me moving with Expertise active using no less than three separate methods.
               
               

               
            

Legacy_Lazarus Magni

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Ranged and Expertise?
« Reply #13 on: March 29, 2013, 03:16:17 am »


               

MagicalMaster wrote...

Lazarus Magni wrote...

LOL I am betting you can't. But good luck with that.


Still haven't said what we are betting.  Loser can't exactly buy the winner a drink so come up with something creative.  I have complete confidence in you.

P.S. Yes, I'm willing to make a video showing me moving with Expertise active using no less than three separate methods.


Aside from the fact that I actually play this game, and know what I am talking about in that regard:



  • "

    A combat mode is a toggled state that a character maintains in combat. Only one combat mode can be active at a time; toggling on a second mode will cancel the first. Combat modes are canceled when a character leaves combat (e.g. the current combat target dies and no other enemies are in range) and when a character takes a non-combat action (such as movement, excepting movement made without breaking combat). Combat modes can be activated while a character is standing still, and will not be canceled until some non-combat activity is initiated.
    The combat modes in Neverwinter Nights are the following.



  • defensive casting



  • defensive stance



  • dirty fighting



  • expertise (and improved expertise)



  • flurry of blows



  • parry



  • power attack (and improved power attack)



  • rapid shot"
http://nwn.wikia.com/wiki/Combat_mode

Ante up, I will take that bet. What you got?
               
               

               


                     Modifié par Lazarus Magni, 29 mars 2013 - 03:17 .
                     
                  


            

Legacy_Lazarus Magni

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Ranged and Expertise?
« Reply #14 on: March 29, 2013, 03:20:20 am »


               

MagicalMaster wrote...

P.S. Yes, I'm willing to make a video showing me moving with Expertise active using no less than three separate methods.


Using 3 seprate methods? I don't use exploits, so I am not sure what you are talking about here. By default you can not use expertise while moving (except when already engaged with a target who is fleeing). I will give you 100 to 1 odds on that bet. Again... I actually play this game, and don't cheat so... yeah, I am fairly confident in that.
               
               

               


                     Modifié par Lazarus Magni, 29 mars 2013 - 03:29 .