I'm curious if there's a way to make a trap created with the "CreateTrapAtLocation" function that aids the player (ie, lets the player walk through it as if they set it and damage the player's enemies). As it is, I'll specify the faction as the default Defender, but it'll still be hostile to the PC.
Edit: *sigh* I figured it out almost immediately after posting. The faction the trap is set to has to be 91+ reputation with the player ("friendly" range) to be walked over safely. I figured this out by setting Defender to have 100 rep with the PC.
Modifié par jackkel dragon, 21 mars 2013 - 02:27 .