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Bioware Archive V2
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function or workaround of GetCameraFacing exist?
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Topic: function or workaround of GetCameraFacing exist? (Read 309 times)
Legacy_Pearls
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Posts: 194
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function or workaround of GetCameraFacing exist?
«
on:
February 20, 2013, 12:37:57 pm »
i need to store the current facing as a float value, or SetCameraFacing based on its current value, i think nwscript might not have this but i want to make sure before i fire up ida, lol
seems like all of the functions for dealing w/ the camera accept no return value so is there not a way to SetCameraFacing with pitch+15.0 for example?
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Legacy_Rolo Kipp
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function or workaround of GetCameraFacing exist?
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Reply #1 on:
February 20, 2013, 02:38:42 pm »
<...sitting in>
Gestalt's Cutscene
functions let you store and set camera facing, including azimuth, or pitch.
Is that what you're looking for?
<...the director's chair>
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Legacy_Pearls
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function or workaround of GetCameraFacing exist?
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Reply #2 on:
February 20, 2013, 04:34:41 pm »
ill try it later on, im after GetCameraPitch or similar function for camera positioning so i can for example set current_pitch + pitch_modifier
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function or workaround of GetCameraFacing exist?