Thanks Funky! Apparently I already have the Omnibus.
1) I'm about to embark on creating a custom death system. For some reason, I can't find the thread that mentioned this before, but apparently it
is possible to have a system where instead of dying, your henchman are knocked out. Is it
also possible for you, the player to "knocked out" while your henchman fight on, and if they survive, then you get back up?
I'm looking for something similar to how it was done in DO:A.
If that is
not possible, how does one go about having henchman leave corpses that are raisable when they die? I seem to remember this being the case in HotU.
Is there anything on the vault similar to what I'm looking to do? I understand there is a module, but reading other people's code confuses me very, very quickly when it isn't commented and formatted well (not sure how that particular modulescores on that, whose name I cannot for the life of me remember! >
'> )
2) How would one go about clearing a room (not a whole area) of all hostile creatures?
3) Conversely, can someone point me in the right direction to creating a rest system similar to Baldur's Gate, where if you rest in a hostile area there is a chance (preferably a scaleable chance) of being attacked in your sleep? xD
Modifié par NineCoronas2021, 02 février 2013 - 03:31 .