<tossing off...>
Other than the player adjusting the henchman to not bash doors/locks?
You might just clear all actions on the henchman (men) in the door's onFailToOpen. They'll start to respond, then stop.
I think.
Well, you can also make the doors Plot. Henchmen wont attack a door they can't bash.
<...off-hand remarks>
Modifié par Rolo Kipp, 27 décembre 2012 - 04:58 .