Author Topic: How to stop henchman from attacking the door PC tries to open?  (Read 307 times)

Legacy_Grani

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How to stop henchman from attacking the door PC tries to open?
« on: December 27, 2012, 04:49:14 pm »


                As all of you know, when PC has a henchman and tries to open a locked door or chest, henchman charges ahead and tries to destroy the object.

However, there are several doors in my module that I don't want henchman to attack when PC tries to open it. Is there a way to achieve this effect, specifically for several doors?
               
               

               
            

Legacy_Rolo Kipp

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How to stop henchman from attacking the door PC tries to open?
« Reply #1 on: December 27, 2012, 04:56:55 pm »


               <tossing off...>

Other than the player adjusting the henchman to not bash doors/locks?

You might just clear all actions on the henchman (men) in the door's onFailToOpen. They'll start to respond, then stop.

I think.

Well, you can also make the doors Plot. Henchmen wont attack a door they can't bash.

<...off-hand remarks>
               
               

               


                     Modifié par Rolo Kipp, 27 décembre 2012 - 04:58 .
                     
                  


            

Legacy_Grani

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How to stop henchman from attacking the door PC tries to open?
« Reply #2 on: December 27, 2012, 05:13:03 pm »


               

Rolo Kipp wrote...

<tossing off...>

Other than the player adjusting the henchman to not bash doors/locks?

You might just clear all actions on the henchman (men) in the door's onFailToOpen. They'll start to respond, then stop.

I think.

Well, you can also make the doors Plot. Henchmen wont attack a door they can't bash.

<...off-hand remarks>



It can't be plot, because I want it to be accessible but only if the PC themselves destroy or unlock it.
So the first option seems nice, I will try it. Thanks!