Author Topic: Broken Concentration Checks  (Read 396 times)

Legacy_SKIPPNUTTZ

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Broken Concentration Checks
« on: December 21, 2012, 10:50:35 pm »


                OK I have a rather unique situation. I play on a server called Aventia 3 Merged. Monsters recieve bonus damage/attack bonus/temp hp based off their challenge rating. Players gain ab/damage/temp hp/ability points as they gain extra experience.

I have a Wizard Palemaster build, at 260 million xp he is sitting at level 722. >.>
Achieved 127 Concentration cap with Skill Focus/Epic Skill Focus/43 base/and 52 Constitution.
I do not cast defensively, I have Improved Combat Casting.

=====================================================
Upon reviewing combat logs I was surprised to see this:
...
Raistlin Majere: Spell Interrupted
Raistlin Majere: Concentration: *failure* : 3 + 127 = 130 vs DC 8
...
Raistlin Majere: Spell Interrupted
Raistlin Majere: Concentration: *failure* : 12 + 127 = 139 vs DC 40
...
Raistlin Majere: Spell Interrupted
Raistlin Majere: Concentration: *failure* : 16 + 127 = 143 vs DC 16
...

=====================================================

Does anyone have a logical explanation for this? For one the DC is reportedly 10 + dmg recieved + spell lvl attempting to cast.
How the hell do you end up with a DC 8.

This character has reached the point where it is nearly impossible to play in zones designed for my level. Some of the monsters hit my palemaster for over 1000 dmg per swing. I was frustrated with this impossible hardcoded mechanic before, but when I saw the skill rolls I posted above I lost all hope...

These particular monsters are only averaging between 80-150 dmg per attack against my mitigation, so it is at least a possibilty for me, technically speaking. But if this skill check is as borked as it appears then I will just uninstall '<img'>
               
               

               
            

Legacy_Pearls

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Broken Concentration Checks
« Reply #1 on: December 21, 2012, 11:20:40 pm »


               probably wrapping into negative numbers, lower your concentration to 107 so you cant roll higher than 127 max or ask an admin to add a check for it, could be done in nwscript by
If >107 then set to 107
               
               

               
            

Legacy_SKIPPNUTTZ

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« Reply #2 on: December 21, 2012, 11:30:50 pm »


               nah the d20 + 127 should exceed the 127 cap right? 127/131 stealthers operate correctly. I am seeing plenty of rolls ranging from DC 80-120 that all appear to be working as intended, and I am passing almost everything. Above is only like 3/20 skill checks for that combat session. The only 3 that failed. Looking closer almost all dmg rolls end up being under 100. Easily beatable for me. Several damage rolls exceed 124 up to 138 at it's highest, from what I saw anyways. My combat log bugs out very rapidly here due to both myself and the monster having huge amounts of damage immunities/resists/reductions.

Is it possible for the DC to overflow and print the wrong text in the combat log?
That would explain this phenomenon only happening with such low DC's.
My best guess is that the DC also caps at 127 and overflows. Making that DC 40 check the strongest hit ive taken yet.
               
               

               


                     Modifié par SKIPPNUTTZ, 21 décembre 2012 - 11:47 .
                     
                  


            

Legacy_Pearls

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« Reply #3 on: December 21, 2012, 11:46:22 pm »


               can you paste some of the concentration rolls that work when the game reports a score above 127 vs a dc below 50?

i still think it is caused by both the roll and the dc rolling into negatives and the combat log display being wrong
               
               

               
            

Legacy_SKIPPNUTTZ

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« Reply #4 on: December 21, 2012, 11:55:47 pm »


               13 + 127 = 140 vs DC 4 SUCCESS
...
1 + 127 = 128 vs DC 112 SUCCESS
...
8 + 127 = 135 vs DC 85 SUCCESS
...
2 + 127 = 129 vs DC 104 SUCCESS
...
20 + 127 = 147 vs DC 100 SUCCESS
...
6 + 127 = 136 vs DC 100 SUCCESS
...
17 + 127 = 144 vs DC 97 SUCCESS
...
13 + 127 = 140 vs DC 110 SUCCESS
...
13 + 127 = 140 vs DC 109 SUCCESS
...
7 + 127 = 134 vs DC 21 FAILURE
....

All of these rolls are casting level 9 meteor.
Not a single dmg roll prior to the failed skill check exceeds 115 dmg.
So max DC = 10 + 115 + 9 = 134... 2 attacks prior to the failed skill check. 

The damage roll right after the failed skill check I took 130  dmg, after mitigation.
So max DC = 10 + 130 + 9 = 149...
               
               

               


                     Modifié par SKIPPNUTTZ, 25 décembre 2012 - 04:45 .
                     
                  


            

Legacy_WhiZard

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« Reply #5 on: December 22, 2012, 12:20:24 am »


               

SKIPPNUTTZ wrote...
Is it possible for the DC to overflow and print the wrong text in the combat log?
That would explain this phenomenon only happening with such low DC's.


Yes, this is the case.  Seeing a DC of 8 doesn't tell you if the actual DC is 8, 136, or 264.
               
               

               
            

Legacy_Shadooow

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« Reply #6 on: December 22, 2012, 12:20:24 am »


               I would guess that DC is also capped at 127 or 256 so DC of 8 that you failed was max DC +8

what was the damage of the injury?
               
               

               
            

Legacy_SKIPPNUTTZ

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« Reply #7 on: December 22, 2012, 12:24:17 am »


               

...
7 + 127 = 134 vs DC 21 FAILURE
....
All of these rolls are casting level 9 meteor. 
...
The damage roll right after the failed skill check I took 130  dmg, after mitigation.
So max DC = 10 + 130 + 9 = 149...


Hrmm 149 - 127 = 22 which would be DC 21 if you account for 0. It appears only the DC is overflowing, but actually operating correctly since my skill roll of 134 < DC 149.

Oh well lol. I'm still fubar against potential DC 1500 skill checks in many other areas.......
               
               

               


                     Modifié par SKIPPNUTTZ, 22 décembre 2012 - 12:46 .