I noticed no one helped you well fortunately for you I've been working on "highv's ultimate drops system" where I did -extensive- research of nwn's item value calculations and property points. I was planning to post it to IGNVault, but I am still working on the item limitation specifications in each struct.(which allows mods to specify the RANGE of properties for each item and I consider very important to be an ultimate drops system) Anyway... To calculate the degree of value for a cloak it's:
[(base) + 1000((multiplierxmodifier)^2)]x(base item multiplier)
Base is located in the baseitems.2da file and base item multiplier is located next to the stack size. To make your life easier....
Cloak Base Cost = 1.0
Cloak Item Multiplier = 1.0
If no modifier is listed here then it's just the amount
on it. (so +6 charisma is a modifier of 6)
Thus If a cloak has +6 charisma then it has [(1.0) + 1000(1.2x6)^2]x1.0 = 51,841
ability bonus math multiplier = 1.2
AC Bonus(normal) multiplier = 0.9
AC Bonus(normal) modifier level +1 = 0.9
AC Bonus(normal) modifier level +2 = 1.9
AC Bonus(normal) modifier level +3 = 2.9
AC Bonus(normal) modifier level +4 = 3.9
AC Bonus(normal) modifier level +5 = 4.9
AC Bonus(normal) modifier level +6 = 8.5
AC Bonus(normal) modifier level +7 = 11.0
AC Bonus(normal) modifier level +8 = 14.0
AC Bonus(normal) modifier level +9 = 16.0
AC Bonus(normal) modifier level +10 = 26.0
AC Bonus(normal) modifier level +11 = 30.0
AC Bonus(normal) modifier level +12 = 34.0
AC Bonus(normal) modifier level +13 = 38.0
AC Bonus(normal) modifier level +14 = 42.0
AC Bonus(normal) modifier level +15 = 44.0
AC Bonus(normal) modifier level +16 = 46.0
AC Bonus(normal) modifier level +17 = 50.0
AC Bonus(normal) modifier level +18 = 54.0
AC Bonus(normal) modifier level +19 = 58.0
AC Bonus(normal) modifier level +20 = 62.0
AC Bonus(misc groups) multiplier = 0.5
For alignment group, damage type, and racial group the
multiplier is .5 and the modifier is the normal AC mod.
For alignment specific the mutliplier = 0.3
Weight Reduction Multiplier = 1.0
Weight Reduction Modifier 80% = 0.1
Weight Reduction Modifier 60% = 0.2
Weight Reduction Modifier 40% = 0.3
Weight Reduction Modifier 20% = 0.5
Weight Reduction Modifier 10% = 1.0
Bonus Spell Slot Multiplier = 0.5
Spell Level 0(cantrips) Modifier = 0.25
Spell Level 1 Modifier = 0.8
Spell Level 2 Modifier = 1.25
Spell Level 3 Modifier = 1.75
Spell Level 4 Modifier = 2.5
Spell Level 5 Modifier = 3.0
Spell Level 6 Modifier = 3.5
Spell Level 7 Modifier = 4.0
Spell Level 8 Modifier = 4.5
Spell Level 9 Modifier = 5.5
All soaking returns the same for amount:
+1 DR = 1.25
+2 DR = 1.75
+3 DR = 2.25
+4 DR = 2.5
+5 DR = 2.75
+6 DR = 4.0
+7 DR = 5.0
+8 DR = 6.0
+9 DR = 7.0
+10 DR = 8.0
Amount of soaking(this is multiplied into the DRs)
5 Soak = 2.0
10 Soak = 2.4
15 Soak = 2.8
20 Soak = 3.2
25 Soak = 3.6
30 Soak = 4.0
35 Soak = 5.0
40 Soak = 6.0
45 Soak = 7.0
50 Soak = 8.0
Darkvision = 1.0(literally just that)
Haste = 3.5(only)
Light Multiplier = 1.0
Light Modifier 5M Distance = 0.2
Light Modifier 10M Distance = 0.3
Light Modifier 15M Distance = 0.4
Light Modifier 20M Distance = 0.5
Regeneration Multiplier = 2.0
Uses same modifier as AC(normal)
Universal Saving Throw Bonus Multiplier = 1.25
Uses same modifier as AC(normal)
Acid Saving Throw Bonus Multiplier = 0.4
Uses same modifier as AC(normal)
Cold Saving Throw Bonus Multiplier = 0.4
Uses same modifier as AC(normal)
Death Saving Throw Bonus Multiplier = 0.75
Uses same modifier as AC(normal)
Disease Saving Throw Bonus Multiplier = 0.5
Uses same modifier as AC(normal)
Divine Saving Throw Bonus Multiplier = 0.4
Uses same modifier as AC(normal)
Electrical Saving Throw Bonus Multiplier = 0.4
Uses same modifier as AC(normal)
Fear Saving Throw Bonus Multiplier = 0.4
Uses same modifier as AC(normal)
Fire Saving Throw Bonus Multiplier = 0.5
Uses same modifier as AC(normal)
Mind Affecting Saving Throw Bonus Multiplier = 0.75
Uses same modifier as AC(normal)
Negative Saving Throw Bonus Multiplier = 0.75
Uses same modifier as AC(normal)
Poison Saving Throw Bonus Multiplier = 0.5
Uses same modifier as AC(normal)
Positive Saving Throw Bonus Multiplier = 0.4
Uses same modifier as AC(normal)
Sonic Saving Throw Bonus Multiplier = 0.4
Uses same modifier as AC(normal)
Specific Saving Throw Bonus Multiplier = 0.65
Uses same modifier as AC(normal)
Skill Bonus Multiplier = 0.12
Skill Bonus Modifier +1 = 1.0
Skill Bonus Modifier +2 = 2.0
Skill Bonus Modifier +3 = 3.0
Skill Bonus Modifier +4 = 4.0
Skill Bonus Modifier +5 = 5.0
Skill Bonus Modifier +6 = 6.0
Skill Bonus Modifier +7 = 7.0
Skill Bonus Modifier +8 = 8.0
Skill Bonus Modifier +9 = 9.0
Skill Bonus Modifier +10 = 10.0
Skill Bonus Modifier +11 = 12.0
Skill Bonus Modifier +12 = 14.0
Skill Bonus Modifier +13 = 16.0
Skill Bonus Modifier +14 = 18.0
Skill Bonus Modifier +15 = 20.0
Skill Bonus Modifier +16 = 22.0
Skill Bonus Modifier +17 = 24.0
Skill Bonus Modifier +18 = 26.0
Skill Bonus Modifier +19 = 28.0
Skill Bonus Modifier +20 = 30.0
Skill Bonus Modifier +21 = 32.0
Skill Bonus Modifier +22 = 34.0
Skill Bonus Modifier +23 = 36.0
Skill Bonus Modifier +24 = 38.0
Skill Bonus Modifier +25 = 40.0
Skill Bonus Modifier +26 = 42.0
Skill Bonus Modifier +27 = 44.0
Skill Bonus Modifier +28 = 46.0
Skill Bonus Modifier +29 = 48.0
Skill Bonus Modifier +30 = 50.0
Skill Bonus Modifier +31 = 52.0
Skill Bonus Modifier +32 = 54.0
Skill Bonus Modifier +33 = 56.0
Skill Bonus Modifier +34 = 58.0
Skill Bonus Modifier +35 = 60.0
Skill Bonus Modifier +36 = 64.0
Skill Bonus Modifier +37 = 68.0
Skill Bonus Modifier +38 = 72.0
Skill Bonus Modifier +39 = 76.0
Skill Bonus Modifier +40 = 80.0
Skill Bonus Modifier +41 = 84.0
Skill Bonus Modifier +42 = 88.0
Skill Bonus Modifier +43 = 92.0
Skill Bonus Modifier +44 = 96.0
Skill Bonus Modifier +45 = 100.0
Skill Bonus Modifier +46 = 110.0
Skill Bonus Modifier +47 = 120.0
Skill Bonus Modifier +48 = 130.0
Skill Bonus Modifier +49 = 140.0
Skill Bonus Modifier +50 = 150.0
Freedom Multiplier = 4.0
Damage Immunity Multiplier = 2.3
Damage Immunity Modifier 5% = 0.5
Damage Immunity Modifier 10% = 1.0
Damage Immunity Modifier 25% = 1.5
Damage Immunity Modifier 50% = 2.25
Damage Immunity Modifier 75% = 3.0
Damage Immunity Modifier 90% = 4.0
Damage Immunity Modifier 100% = 5.0
Immunity to Sneak Attack = 8.0(only)
Immunity to Drain = 1.5(only)
Immunity to Mindspells = 3.0(only)
Immunity to Poison = 1.0(only)
Immunity to Disease = 1.0(only)
Immunity to Fear = 1.0(only)
Immunity to Knockdown = 0.75(only)
Immunity to Paralysis = 3.0(only)
Immunity to Critical Hits = 10.0(only)
Immunity to Death Magic = 3.5(only)
Immunity to Spell School = 6.1(only)
Immunity Spell Level Multiplier = 1.2
Immunity Spell Level Modifier Level 1 = 4.0
Immunity Spell Level Modifier Level 2 = 5.0
Immunity Spell Level Modifier Level 3 = 6.0
Immunity Spell Level Modifier Level 4 = 7.0
Immunity Spell Level Modifier Level 5 = 8.0
Immunity Spell Level Modifier Level 6 = 9.0
Immunity Spell Level Modifier Level 7 = 11.0
Immunity spell Level Modifier Level 8 = 13.0
Immunity Spell Level Modifier Level 9 = 15.0
Improved Evasion = 3.0(only)
Spell Resistance Multiplier = 2.0
Spell Resistance Modifier 10 = 0.35
Spell Resistance Modifier 12 = 0.65
Spell Resistance Modifier 14 = 1.0
Spell Resistance Modifier 16 = 1.5
Spell Resistance Modifier 18 = 2.75
Spell Resistance Modifier 20 = 4.5
Spell Resistance Modifier 22 = 5.0
Spell Resistance Modifier 24 = 5.5
Spell Resistance Modifier 26 = 6.0
Spell Resistance Modifier 28 = 7.0
Spell Resistance Modifier 30 = 8.0
Spell Resistance Modifier 32 = 9.0
True Seeing = 6.1(only)
I have a notepad on my computer with exact specifications of all nwn properties down to the T. If you need any more help determining item values just let me know.(I also have bazillions of notepads for tons of other things I declared as constants that may help in other situations, but I rarely share these as I do my best not to assist a**holes like Lysan with there mods and item values fortunately do not help him since his mod has strict item limitations).
Modifié par Highv Priest, 21 décembre 2012 - 05:16 .