Nice, I got started on FF too! If you download the Omnibus I link to, above, it has a copy of the NWN Lexicon and so if you search for "persistent db zoeller" (without quotes) the first hit that should come up should be an "introduction to databases" from it. You can also download the Lexicon separately,
here. You can find a lot more in the Omnibus just by searching around for various topics or functions.
If you're not much of a scripter, I would say don't even worry about the persistent aspect of your module until you actually
need the persistency for something. IMO, this is key and I can't stress it enough. Just build a world and have fun. Players don't care how much scripting or elegance is behind something, they just care about whether it looks interestng and engages them.
If you have to go for something-bigger-than-Bioware persistency, use the NWNX stuff. It's more recent and there are more cool plugins. FF and NWNX do basically the same thing, IIRC (it's been years since FF for me!), but NWNX gives you
a lot more options. Still, you may not need to go all the way to NWNX for DB reasons, anyway.
NBDE by Knat is the next step up from the default Bioware DB in that it caches DB writes at least (IIRC) so you don't have any slowdowns. If it's just you and buddies playing, and your server is stable (which it probably will be), "tricking it out" will be taking the time to add NBDE at some point after you start doing regular DB stuff with the default Bioware DB.
Just my 2 coppers and my memory is a bit rusty so I can't say my opinion is definitive.
Modifié par OldTimeRadio, 15 décembre 2012 - 12:20 .